Items

Gargoyle Stoneplate
Gain Armor and Magic Resist for each enemy targeting the holder.
Utilization Rate: 6.23%

Jeweled Gauntlet
Abilities can critically strike.If the holder's abilities can already critically strike, gain % Critical Strike Damage instead.
Utilization Rate: 5.43%

Infinity Edge
Abilities can critically strike.If the holder's abilities can already critically strike, gain % Critical Strike Damage instead.
Utilization Rate: 5.12%

Sterak's Gage
At of the wearer's maximum Health that rapidly decays over seconds.
Utilization Rate: 4.41%

Nashor's Tooth
Attacks grant bonus Mana, increased to if they critically strike.
Utilization Rate: 4.34%

Void Staff
Attacks and Ability damage % ?? the target for seconds. This effect does not stack.??: Reduce Magic Resist
Utilization Rate: 3.80%

Sunfire Cape
Gain ?? to an enemy within hexes for seconds.??: Deals a percent of the target�s max Health as true damage every second??: Reduces healing received
Utilization Rate: 3.59%

Edge of Night
At % Health, briefly become untargetable and shed negative effects.
Utilization Rate: 3.30%

Combination Core
Mighty Mech champions heal The Mighty Mech for % of the damage they deal.
Utilization Rate: 2.95%
Morellonomicon
Attacks and Abilities deal ?? to enemies for seconds.??: Deals a percent of the target's max Health as true damage every second??: Reduces healing received
Utilization Rate: 2.89%

Striker's Flail
Critical Strikes grant % Damage Amp for seconds, stacking up to times.
Utilization Rate: 2.89%

Red Buff
Attacks and Abilities ?? enemies for seconds.??: Deals a percent of the target's max Health as true damage every second??: Reduces healing received
Utilization Rate: 2.82%

Hand Of Justice
Gain 2 effects: Ability Power. health, double the Attack Damage and Ability Power. While below % Health, double the Omnivamp.
Utilization Rate: 2.75%

Evenshroud
% ?? enemies within hexes. Gain Armor and Magic Resist for the first seconds of combat.??: Reduce Armor
Utilization Rate: 2.57%

Hextech Gunblade
Heal the lowest percent Health ally for % of damage dealt.??
Utilization Rate: 2.06%

Quicksilver
Combat Start: Gain immunity to crowd control for seconds.Gain % stacking Attack Speed every second.
Utilization Rate: 1.87%

Last Whisper
Physical damage % ?? the target for seconds. This effect does not stack.??: Reduce Armor
Utilization Rate: 1.83%

Titan's Resolve
Gain Ability Power when attacking or taking damage, stacking up to times. At full stacks, gain % Damage Amp and gain immunity to crowd control.
Utilization Rate: 1.83%

Mighty Blade
Attacks now cleave in a cone dealing % physical damage to adjacent enemies.
Utilization Rate: 0.87%

Strategist Emblem
The holder gains the Strategist trait.Combat Start: The holder and allies within hex in the same row gain bonuses.Front 2 rows: Armor and Magic ResistBack 2 rows: % Attack Speed
Utilization Rate: 0.61%

Bastion Emblem
The holder gains the Bastion trait.Gain of Magic Resistance as Ability Power.
Utilization Rate: 0.37%

Star Guardian Emblem
The holder gains the Star Guardian trait.?? Non-emblem Star Guardian bonuses are increased by %. This effect stacks.
Utilization Rate: 0.34%

Duelist Emblem
The holder gains the Duelist trait.Attacks deal bonus true damage, plus bonus true damage for each time the target was damaged by this effect.
Utilization Rate: 0.32%

Executioner Emblem
The holder gains the Executioner trait.Attacks and Abilities that critically strike deal % bonus true damage over seconds.
Utilization Rate: 0.26%

Sniper's Focus
Gain Attack Range. Gain % Damage Amp against a target for each hex between the holder and the target.
Utilization Rate: 0.25%

Battle Academia Emblem
The holder gains the Battle Academia trait, and Health and i:set14AmpIcon%.
Utilization Rate: 0.23%

Mogul's Mail
Grants Armor, Magic Resist, and Health when taking damage, stacking up to times.
Utilization Rate: 0.21%

Heavyweight Emblem
The holder gains the Heavyweight trait, and gains max Health on takedown.
Utilization Rate: 0.19%

Prodigy Emblem
The holder gains the Prodigy trait.On cast, shield the lowest percent Health ally for % of mana spent.
Utilization Rate: 0.19%

The Indomitable
The holder's Move Speed is drastically reduced.Gain % max Health, stun immunity, and pull the current target into melee range.
Utilization Rate: 0.18%

Hullcrusher
Combat Start: If there are no adjacent allies, gain Health, Ability Power.
Utilization Rate: 0.18%

Radiant Blue Buff
Gain ?? additional Attack Damage and Ability Power from all sources.
Utilization Rate: 0.18%

Radiant Nashor's Tooth
Attacks grant ?? bonus Mana, increased to ?? if they critically strike.
Utilization Rate: 0.18%

Juggernaut Emblem
The holder gains the Juggernaut trait.While above Attack Speed.
Utilization Rate: 0.17%

Dawncore
Reduce the holder's max Mana by . Subsequent spellcasts reduce max Mana by %, to a minimum of .
Utilization Rate: 0.15%

Radiant Hand of Justice
Gain 2 effects:?? Attack Damage and ?? Ability Power.?? Omnivamp.While above Health, double the Omnivamp.
Utilization Rate: 0.15%

Statikk Shiv
Every 3rd attack deals + % of the holder's Ability Power as additional magic damage to 4 enemies.
Utilization Rate: 0.14%

Radiant Infinity Edge
Abilities can critically strike.If the holder's abilities can already critically strike, gain % Critical Strike Damage instead.
Utilization Rate: 0.13%

Edgelord Emblem
The holder gains the Edgelord trait.Dealing physical damage to an enemy reduces their Armor by .
Utilization Rate: 0.13%

Protector Emblem
The holder gains the Protector trait.When a shield on the holder breaks, heal the holder and the nearest ally for % of the shield's initial value.
Utilization Rate: 0.13%

Radiant Jeweled Gauntlet
Abilities can critically strike.If the holder's abilities can already critically strike, gain % Critical Strike Damage instead.
Utilization Rate: 0.12%

Zhonya's Paradox
Once per combat at % Health, become invulnerable and untargetable for seconds.
Utilization Rate: 0.12%

Gold Collector
Attacks and Abilities execute enemies below chance to drop 1 gold.??
Utilization Rate: 0.12%

Sorcerer Emblem
The holder gains the Sorcerer trait.The holder gains % more Ability Power from all sources.
Utilization Rate: 0.12%

Crown of Demacia
If the holder is a Tank, regenerate - Attack Damage and Ability Power every seconds instead.
Utilization Rate: 0.09%

Unending Despair
Whenever a Shield on the holder breaks, % of that Shield's initial value is dealt to the nearest enemy as magic damage.
Utilization Rate: 0.09%

Lightshield Crest
Every seconds, Shields the lowest percent Health ally for % of the holder's combined Armor and Magic Resist for seconds.On death grants this shield to all allies.
Utilization Rate: 0.09%

Radiant Gargoyle Stoneplate
Armor and ?? Magic Resist for each enemy targeting the holder.
Utilization Rate: 0.08%

Radiant Sterak's Gage
At % Health, gain a Shield equal to ?? of the wearer's maximum Health that rapidly decays over ?? seconds.
Utilization Rate: 0.08%

Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage.
Utilization Rate: 0.08%

Radiant Void Staff
Attacks and Ability damage % ?? the target for ??. This effect does not stack.??: Reduce Magic Resist
Utilization Rate: 0.07%

Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by . If their Magic Resist is 0, grant the holder Mana instead.
Utilization Rate: 0.07%

Deathfire Grasp
Combat start: Blast the current target for % of their max Health as magic damage. Repeat this every seconds.
Utilization Rate: 0.07%

Trickster's Glass
Summon a clone with max Mana. You cannot equip items to the clone.
Utilization Rate: 0.07%

Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by , increased to if they score the kill.
Utilization Rate: 0.07%

Horizon Focus
Stunning an enemy causes lightning to strike them, dealing % of their max Health as magic damage.
Utilization Rate: 0.07%

Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Utilization Rate: 0.07%

Mittens
Shrinks the holder, granting them increased movement speed and immunity to ??.??: reduce Attack Speed
Utilization Rate: 0.06%

Radiant Hextech Gunblade
Heal the lowest percent Health ally for ?? of damage dealt.??
Utilization Rate: 0.05%

Death's Defiance
% of the damage the holder receives is instead dealt over seconds as non-lethal damage.
Utilization Rate: 0.05%

Radiant Archangel's Staff
Combat start: Gain ?? Ability Power every ?? seconds in combat.
Utilization Rate: 0.05%

Radiant Striker's Flail
Critical Strikes grant ?? Damage Amp for ??, stacking up to times.
Utilization Rate: 0.05%

Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for seconds.
Utilization Rate: 0.05%

Radiant Kraken's Fury
Attacks grant ?? stacking Attack Damage, up to attacks. After attacks, gain ?? Attack Speed.
Utilization Rate: 0.05%

Radiant Edge of Night
At % Health, briefly become untargetable, shed negative effects, and ??.
Utilization Rate: 0.05%

Radiant Bloodthirster
Once per combat: At % Health, gain a ?? max Health Shield that lasts up to seconds.
Utilization Rate: 0.05%

Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After seconds, the holder returns to their original location.
Utilization Rate: 0.04%

Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within hexes. The next 2 critical attacks deal % bonus Critical Strike Damage.
Utilization Rate: 0.04%

Radiant Sunfire Cape
Gain ?? max Health.?? seconds, deal ?? ?? and % ?? to an enemy within ?? hexes for ?? seconds.??: Deals a percent of the target's max Health as true damage every second??: reduces healing received
Utilization Rate: 0.04%

Radiant Steadfast Heart
Gain ?? durability. While above ?? Health, instead gain ?? Durability.
Utilization Rate: 0.04%

Radiant Ionic Spark
% ?? enemies within ?? hexes. When enemies cast an Ability, deal magic damage equal to ?? of the Mana spent..: Reduce Magic Resist
Utilization Rate: 0.04%
Radiant Morellonomicon
Attacks and Abilities deal ?? ?? and % ?? to enemies for ?? seconds.??: Deals a percent of the target's max Health as true damage every second??: Reduces healing received
Utilization Rate: 0.04%

Radiant Red Buff
Attacks and Abilities ?? ?? and % ?? enemies for seconds.??: Deals a percent of the target's max Health as true damage every second??: Reduces healing received
Utilization Rate: 0.04%

Radiant Last Whisper
Physical damage % ?? the target for ?? This effect does not stack.??: Reduce Armor
Utilization Rate: 0.03%

Radiant Quicksilver
Combat Start: Gain immunity to crowd control for ?? seconds.?? stacking Attack Speed every second.
Utilization Rate: 0.03%

Radiant Titan's Resolve
Gain ?? Attack Damage and ?? Ability Power when attacking or taking damage, stacking up to times.?? Damage Amp and gain immunity to crowd control.
Utilization Rate: 0.03%

Radiant Evenshroud
% ?? enemies within hexes. Gain ?? for the first ?? of combat.??: Reduce Armor
Utilization Rate: 0.03%

Radiant Adaptive Helm
Gain an additional ?? Mana from all sources. The wearer gains an additional bonus based on their Role:?? Armor and Magic Resistance.?? Attack Damage and Ability Power.
Utilization Rate: 0.03%

Titanic Hydra
Attacks deal of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Utilization Rate: 0.02%

Radiant Bramble Vest
Gain ?? max health.?? reduced damage from attacks. When struck by any attack, deal ?? magic damage to all adjacent enemies.
Utilization Rate: 0.02%

Unstable Treasure Chest
When the holder dies, the highest percent health allies gain a temporary completed item.
Utilization Rate: 0.01%

Randuin's Omen
Combat start: Grant Armor and Magic Resistance to the holder and adjacent allies.
Utilization Rate: 0.01%

Virtue of the Martyr
Every seconds, heal your team for max Health for extra heals.??
Utilization Rate: 0.01%

Locket of the Iron Solari
Combat start: The holder and allies within hexes in the same row gain a Shield, Armor, and Magic Resist for seconds.
Utilization Rate: 0.00%

Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for seconds.
Utilization Rate: 0.00%

Banshee's Veil
Combat start: Grant the holder and allies within hexes in the same row immunity to crowd control and % Attack Speed for seconds.
Utilization Rate: 0.00%

Moonstone Renewer
Every seconds, grant a - Shield (based on Stage) to the lowest percent health allies for seconds.
Utilization Rate: 0.00%

Chalice of Power
Combat start: Grant Ability Power and Mana to the holder and allies within 2 hexes in the same row.
Utilization Rate: 0.00%

Zeke's Herald
Combat start: Grant % Attack Speed to the holder and allies within 2 hexes in the same row.
Utilization Rate: 0.00%

Obsidian Cleaver
Damage dealt ?? enemies for seconds.??: Reduce Magic Resist??: Reduce Armor
Utilization Rate: 0.00%

The Eternal Flame
While the holder is alive, all enemies are Damage Amp. This effect refreshes every seconds.??: Reduces healing received
Utilization Rate: 0.00%

Shroud of Stillness
Combat start: Shoot a beam that % ?? enemies.??: increase maximum Mana until the next cast
Utilization Rate: 0.00%

Zz'Rot Portal
Summon a large Voidspawn. Its strength increases with each Stage.
Utilization Rate: 0.00%
Tracker
This unit will attempt to reposition to jump at your strongest backline champion!
Utilization Rate: 0.00%

Aegis of the Legion
Combat start: Grant % Attack Speed and Armor and Magic Resist to the holder, adjacent allies in the same row, and all allies behind them for seconds.
Utilization Rate: 0.00%

Knight's Vow
Combat start: Grant Health and % Omnivamp to the holder and allies within 1 hex in the same row.
Utilization Rate: 0.00%

Hextech Sniper Rifle
Combat start: Fire a sniper shot that instantly executes enemies.
Utilization Rate: 0.00%

Cursed Blade
Attacks reduce the target's max Health by %. attacks on the same target reduces their star level by 1.
Utilization Rate: 0.00%






























































