Items

Gargoyle Stoneplate


Gain Armor and Magic Resist for each enemy targeting the holder.
Utilization Rate: 8.42%

Infinity Edge


Abilities can critically strike.If the holder's abilities can already critically strike, gain % Critical Strike Damage instead.
Utilization Rate: 6.53%

Striker's Flail


Critical Strikes grant % Damage Amp for seconds, stacking up to times.
Utilization Rate: 4.95%

Jeweled Gauntlet


Abilities can critically strike.If the holder's abilities can already critically strike, gain % Critical Strike Damage instead.
Utilization Rate: 4.00%

Sterak's Gage


At of the wearer's maximum Health that rapidly decays over seconds.
Utilization Rate: 3.81%

Void Staff


Attacks and Ability damage % ?? the target for seconds. This effect does not stack.??: Reduce Magic Resist
Utilization Rate: 3.70%

Sunfire Cape


Gain ?? to an enemy within hexes for seconds.??: Deals a percent of the target�s max Health as true damage every second??: Reduces healing received
Utilization Rate: 3.64%

Hextech Gunblade


Heal the lowest percent Health ally for % of damage dealt.??
Utilization Rate: 3.27%

Last Whisper


Physical damage % ?? the target for seconds. This effect does not stack.??: Reduce Armor
Utilization Rate: 3.25%

Evenshroud


% ?? enemies within hexes. Gain Armor and Magic Resist for the first seconds of combat.??: Reduce Armor
Utilization Rate: 3.11%

Edge of Night


At % Health, briefly become untargetable and shed negative effects.
Utilization Rate: 2.96%

Adaptive Helm


Gain an additional % Mana from all sources. The wearer gains an additional bonus based on their Role:Tanks and Fighters: Gain Armor and Magic Resistance.Other Roles: Gain Attack Damage and Ability Power.
Utilization Rate: 2.87%

Red Buff


Attacks and Abilities ?? enemies for seconds.??: Deals a percent of the target's max Health as true damage every second??: Reduces healing received
Utilization Rate: 2.83%

Morellonomicon


Attacks and Abilities deal ?? to enemies for seconds.??: Deals a percent of the target's max Health as true damage every second??: Reduces healing received
Utilization Rate: 2.74%

Titan's Resolve


Gain % Attack Damage and Ability Power when attacking or taking damage, stacking up to times. At full stacks, gain Armor and Magic Resist, and gain immunity to crowd control.
Utilization Rate: 2.54%

Hand Of Justice


Gain 2 effects: Omnivamp.While above Health, double the Omnivamp.
Utilization Rate: 2.21%

Crownguard


Combat start: Gain a % max Health Shield for seconds.When the shield expires, gain Ability Power.
Utilization Rate: 1.71%

Combination Core
Mighty Mech champions heal The Mighty Mech for % of the damage they deal.
Utilization Rate: 1.71%

Quicksilver


Combat start: Gain immunity to crowd control for seconds. During this time, gain % Attack Speed every seconds.
Utilization Rate: 0.89%

Star Guardian Emblem


The holder gains the Star Guardian trait.?? Non-emblem Star Guardian bonuses are increased by %. This effect stacks.
Utilization Rate: 0.57%

Prodigy Emblem


The holder gains the Prodigy trait.On cast, shield the lowest percent Health ally for % of mana spent.
Utilization Rate: 0.46%

Duelist Emblem


The holder gains the Duelist trait.Attacks deal bonus true damage, plus bonus true damage for each time the target was damaged by this effect.
Utilization Rate: 0.42%

Strategist Emblem


The holder gains the Strategist trait.Combat Start: The holder and allies within hex in the same row gain bonuses.Front 2 rows: Armor and Magic ResistBack 2 rows: % Attack Speed
Utilization Rate: 0.42%

Mogul's Mail
Grants Armor, Magic Resist, and Health when taking damage, stacking up to times.
Utilization Rate: 0.40%

Sniper's Focus
Gain Attack Range. Gain % Damage Amp against a target for each hex between the holder and the target.
Utilization Rate: 0.32%

Flickerblades
Attacks grant % stacking Attack Speed. Every attacks also grant Attack Damage and Ability Power.
Utilization Rate: 0.31%

Fishbones
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Utilization Rate: 0.30%

Radiant Archangel's Staff
Combat start: Gain ?? Ability Power every ?? seconds in combat.
Utilization Rate: 0.25%

Hullcrusher
Combat Start: If there are no adjacent allies, gain Health, % Attack Damage, and Ability Power.
Utilization Rate: 0.23%

Radiant Infinity Edge
Abilities can critically strike.If the holder's abilities can already critically strike, gain % Critical Strike Damage instead.
Utilization Rate: 0.23%

Executioner Emblem


The holder gains the Executioner trait.Attacks and Abilities that critically strike deal % bonus true damage over seconds.
Utilization Rate: 0.22%

Radiant Gargoyle Stoneplate
Armor and ?? Magic Resist for each enemy targeting the holder.
Utilization Rate: 0.22%

The Indomitable
The holder's Move Speed is drastically reduced.Gain % max Health, stun immunity, and pull the current target into melee range.
Utilization Rate: 0.21%

Mighty Blade
Attacks now cleave in a cone dealing % physical damage to adjacent enemies.
Utilization Rate: 0.19%

Battle Academia Emblem


The holder gains the Battle Academia trait, and Health and i:set14AmpIcon%.
Utilization Rate: 0.18%

Gold Collector
Attacks and Abilities execute enemies below chance to drop 1 gold.??
Utilization Rate: 0.18%

Zhonya's Paradox
Once per combat at % Health, become invulnerable and untargetable for seconds.
Utilization Rate: 0.15%

Dawncore
Reduce the holder's max Mana by . Subsequent spellcasts reduce max Mana by %, to a minimum of .
Utilization Rate: 0.14%

Lightshield Crest
Every seconds, Shields the lowest percent Health ally for % of the holder's combined Armor and Magic Resist for seconds.On death grants this shield to all allies.
Utilization Rate: 0.13%

Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by . If their Magic Resist is 0, grant the holder Mana instead.
Utilization Rate: 0.13%

Protector Emblem
The holder gains the Protector trait.When a shield on the holder breaks, heal the holder and the nearest ally for % of the shield's initial value.
Utilization Rate: 0.13%

Radiant Striker's Flail
Critical Strikes grant ?? Damage Amp for ??, stacking up to times.
Utilization Rate: 0.12%

Bastion Emblem


The holder gains the Bastion trait.Gain of Magic Resistance as Ability Power.
Utilization Rate: 0.12%

Juggernaut Emblem


The holder gains the Juggernaut trait.While above Attack Speed.
Utilization Rate: 0.12%

Luden's Tempest
% of overkill damage plus is dealt as magic damage to the three enemies nearest the target.
Utilization Rate: 0.11%

Statikk Shiv
Every 3rd attack deals + % of the holder's bonus Ability Power as additional magic damage to 4 enemies.
Utilization Rate: 0.10%

Radiant Jeweled Gauntlet
Abilities can critically strike.If the holder's abilities can already critically strike, gain % Critical Strike Damage instead.
Utilization Rate: 0.10%

Deathfire Grasp
Combat start: Blast the current target for % of their max Health as magic damage. Repeat this every seconds.
Utilization Rate: 0.10%

Heavyweight Emblem


The holder gains the Heavyweight trait, and gains max Health on takedown.
Utilization Rate: 0.10%

Unending Despair
Whenever a Shield on the holder breaks, % of that Shield's initial value is dealt to the nearest enemy as magic damage.
Utilization Rate: 0.10%

Trickster's Glass
Summon a clone with max Mana. You cannot equip items to the clone.
Utilization Rate: 0.09%

Edgelord Emblem


The holder gains the Edgelord trait.Dealing physical damage to an enemy reduces their Armor by .
Utilization Rate: 0.09%

Radiant Hextech Gunblade
Heal the lowest percent Health ally for ?? of damage dealt.??
Utilization Rate: 0.09%

Death's Defiance
% of the damage the holder receives is instead dealt over seconds as non-lethal damage.
Utilization Rate: 0.08%

Sorcerer Emblem


The holder gains the Sorcerer trait.The holder gains % more Ability Power from all sources.
Utilization Rate: 0.08%

Radiant Void Staff
Attacks and Ability damage % ?? the target for ??. This effect does not stack.??: Reduce Magic Resist
Utilization Rate: 0.08%

Mittens
Shrinks the holder, granting them increased movement speed and immunity to ??.??: reduce Attack Speed
Utilization Rate: 0.07%

Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Utilization Rate: 0.07%

Radiant Last Whisper
Physical damage % ?? the target for ?? This effect does not stack.??: Reduce Armor
Utilization Rate: 0.07%

Radiant Sterak's Gage
At % Health, gain a Shield equal to ?? of the wearer's maximum Health that rapidly decays over ?? seconds.
Utilization Rate: 0.06%

Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After seconds, the holder returns to their original location.
Utilization Rate: 0.06%

Crown of Demacia
If the holder begins combat in the front 2 rows, regenerate - Attack Damage and Ability Power every seconds instead.
Utilization Rate: 0.06%

Radiant Steadfast Heart
Gain ?? durability. While above ?? Health, instead gain ?? Durability.
Utilization Rate: 0.06%

Horizon Focus
Stunning an enemy causes lightning to strike them, dealing % of their max Health as magic damage.
Utilization Rate: 0.06%

Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for seconds.
Utilization Rate: 0.05%

Radiant Sunfire Cape
Gain ?? max Health.?? seconds, deal ?? ?? and % ?? to an enemy within ?? hexes for ?? seconds.??: Deals a percent of the target's max Health as true damage every second??: reduces healing received
Utilization Rate: 0.05%

Radiant Bramble Vest
Gain ?? max health.?? reduced damage from attacks. When struck by any attack, deal ?? magic damage to all adjacent enemies.
Utilization Rate: 0.05%

Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within hexes. The next 2 critical attacks deal % bonus Critical Strike Damage.
Utilization Rate: 0.05%

Radiant Evenshroud
% ?? enemies within hexes. Gain ?? for the first ?? of combat.??: Reduce Armor
Utilization Rate: 0.05%

Radiant Titan's Resolve
Gain ?? Attack Damage and ?? Ability Power when attacking or taking damage, stacking up to times.?? Armor and ?? Magic Resist, and gain immunity to crowd control.
Utilization Rate: 0.05%

Radiant Hand of Justice
Gain 2 effects:?? Attack Damage and ?? Ability Power.?? Omnivamp.While above Health, double the Omnivamp.
Utilization Rate: 0.05%

Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by , increased to if they score the kill.
Utilization Rate: 0.05%

Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage.
Utilization Rate: 0.04%

Radiant Adaptive Helm
Gain an additional ?? Mana from all sources. The wearer gains an additional bonus based on their Role:?? Armor and Magic Resistance.?? Attack Damage and Ability Power.
Utilization Rate: 0.04%

Radiant Protector's Vow
Start of Combat: Gain Mana.?? and a Shield equal to ??.
Utilization Rate: 0.04%

Radiant Red Buff
Attacks and Abilities ?? ?? and % ?? enemies for seconds.??: Deals a percent of the target's max Health as true damage every second??: Reduces healing received
Utilization Rate: 0.04%

Titanic Hydra
Attacks deal of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Utilization Rate: 0.03%

Radiant Morellonomicon
Attacks and Abilities deal ?? ?? and % ?? to enemies for ?? seconds.??: Deals a percent of the target's max Health as true damage every second??: Reduces healing received
Utilization Rate: 0.03%

Radiant Edge of Night
At % Health, briefly become untargetable, shed negative effects, and ??.
Utilization Rate: 0.03%

Radiant Bloodthirster
Once per combat: At % Health, gain a ?? max Health Shield that lasts up to seconds.
Utilization Rate: 0.03%

Radiant Ionic Spark
% ?? enemies within ?? hexes. When enemies cast an Ability, deal magic damage equal to ?? of the Mana spent..: Reduce Magic Resist
Utilization Rate: 0.03%

Radiant Quicksilver
Combat start: Gain immunity to crowd control for ?? seconds.
Utilization Rate: 0.02%