Augments

Swift Strike
Combat start: Your champions in the back 2 rows gain 20 Attack Speed.

Bulwark
Combat start: Your champions in the front 2 rows gain 100 Health.

Splash Zone
Combat start: Your champions in the front 2 rows gain 20 Mana.

Elite Vanguard
Your champions holding an item gain 20 Attack Speed.

Cybernetic Mass
Your champions holding an item gain 300 Health.

Unhindered
Your champions without items gain 55 Attack Speed.

Bastion Crest
Gain a Bastion Emblem.

Battle Academia Crest
Gain a Battle Academia Emblem.

Crystal Gambit Crest
Gain a Crystal Gambit Emblem.

Duelist Crest
Gain a Duelist Emblem.

Executioner Crest
Gain an Executioner Emblem.

Edgelord Crest
Gain an Edgelord Emblem.

Wraith Crest
Gain a Wraith Emblem.

Luchador Crest
Gain a Luchador Emblem.

Heavyweight Crest
Gain a Heavyweight Emblem.

Sorcerer Crest
Gain an Sorcerer Emblem.

Prodigy Crest
Gain a Prodigy Emblem.

Protector Crest
Gain a Protector Emblem.

Juggernaut Crest
Gain a Juggernaut Emblem.

Soul Fighter Crest
Gain a Soul Fighter Emblem.

Star Guardian Crest
Gain a Star Guardian Emblem.

Supreme Cells Crest
Gain a Supreme Cells Emblem.

Bastion Circlet
Gain a Bastion Emblem, a Giant's Belt, and a Leona.

Bastion Crown
Gain a Bastion Emblem, a Crownguard, and a Swain.

Battle Academia Circlet
Gain a Battle Academia Emblem and a Rakan.

Battle Academia Crown
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.

Crystal Gambit Circlet
Gain a Crystal Gambit Emblem and a Janna.

Crystal Gambit Crown
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.

Duelist Circlet
Gain a Duelist Emblem, an Ashe, and a BF Sword.

Duelist Crown
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Executioner Circlet
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.

Executioner Crown
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.

Edgelord Crown
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.

Edgelord Circlet
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.

Wraith Circlet
Gain a Wraith Emblem and a K'Sante.

Wraith Crown
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.

Heavyweight Circlet
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.

Heavyweight Crown
Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko.

Luchador Circlet
Gain a Luchador Emblem and a Dr Mundo.

Luchador Crown
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.

Sorcerer Circlet
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.

Sorcerer Crown
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.

Prodigy Circlet
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.

Prodigy Crown
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.

Protector Circlet
Gain a Protector Emblem, a Neeko, and a Giant's Belt.

Protector Crown
Gain a Protector Emblem, a Protector's Vow, and a Neeko.

Juggernaut Circlet
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.

Juggernaut Crown
Get a Juggernaut Emblem, a Spirit Visage, and a Dr. Mundo.

Soul Fighter Circlet
Gain a Soul Fighter Emblem and a Kalista.

Soul Fighter Crown
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.

Star Guardian Crown
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.

Star Guardian Circlet
Gain a Star Guardian Emblem and a Rell.

Supreme Cells Circlet
Gain a Supreme Cells Emblem and an Akali.

Supreme Cells Crown
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.

Perfect Form
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Give 'em the Chair!
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Class President
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina

Transfer Students
At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.

Hero 101
The first time you win 4 player combats (Wins: <placeholder>), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.

Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.

Power of Friendship
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.

Tournament Titans
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 30 Health. Gain a Dr Mundo and Gnar.(Total: <placeholder>% AD; <placeholder> Health)

Grand Slam
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.

Escape Velocity
Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.(Velocity: <placeholder>)

Precise Shot
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.

Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.

Sniper Circlet
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.

Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 3 wins, gain a component.<rules>Foes vanquished: <placeholder></rules>

Tectonic Titan
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

Power Upload
You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp.Gain an Aatrox, a Senna, and a Power Remover.

Space Camp
Whenever you upgrade a Crew champion to 2-star, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.

The God's Eye Opens
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.

Teacher's Council
Mentor bonuses are increased by 10%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.

Deepening Shadows
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6 Ability Power. Gain a Jhin and Zac.

The Darkness Within
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.

Schoolyard Justice
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Adaptive Style
On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.

Starfall
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

I'll Be The Legs
The Mighty Mech gains 10 Armor and Magic Resist and 100 Health. Gain 3 Mighty Mech champions. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

I'll Be The Arms
The Mighty Mech gains 45% Attack Speed.Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

Dazzling Display
Enemies who take damage from Sorcerer Abilities deal 20 less damage for 6 seconds. Gain a Lux and a Lucian.

Ring The Bell
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.

The Strongest Survive
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.

Preemptive Protection
Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.

Golden Guillotine
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.

Gain The Edge
Edgelords now gain up to 200% of their Attack Speed bonus the lower health their target is. Gain a Shen and Xayah.

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Learn From The Best
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.

Raid Boss
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

Tournament Favorites
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.Fame: <placeholder>/<placeholder>

Unceasing
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.

Nine Thousand Volts
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.

Twilight Assault
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.

New Contenders
Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell. Gain a Kai'Sa and Kennen.

Knuckledusters
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

Burning Bright
Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.

Game Plan
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

And I'll Be The Head
The Mighty Mech gains 250 Health, 10% Damage Amp, and 10% Durability.Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Prodigy</TFTRadiantItemBonus> this game.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Sorcerer</TFTRadiantItemBonus> this game.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Strategist</TFTRadiantItemBonus> this game.

Strategist Circlet
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.

Strategist Crest
Gain a Strategist Emblem.

And I'll Be The Head
The Mighty Mech gains 350 Health, 15% Damage Amp, and 15% Durability. Gain a Yone.Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

Portable Forge
Choose 1 of 4 Artifacts.<rules>Artifacts are more powerful items with a unique effect.</rules>

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Living Forge
Gain an Artifact anvil now and after every 10 player combats.<rules>Artifacts are more powerful items with a unique effect.</rules>

Prismatic Ticket
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. <rules>The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.</rules>

Silver Spoon
Gain 10 XP.

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component.<rules>The anvil offers 4 choices.</rules>

Iron Assets
Gain a component anvil and 4 gold.

Ones Twos Three
Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Missed Connections
Gain a copy of each 1-cost champion.

Roll The Dice
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.<rules>Radiant items are very powerful versions of completed items.</rules>

Buried Treasures III
Gain a random item component at the start of the next 6 rounds (including this round).

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pumping Up I
Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: <placeholder>%)

Pumping Up II
Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: <placeholder>%)

Pumping Up III
Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: <placeholder>%)

Tiniest Titan
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.<rules>Radiant items are very powerful versions of completed items.</rules>

Item Grab Bag I
Gain 1 random completed item.

Lategame Specialist
When you reach Level 9, gain 33 gold.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: <placeholder>

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.<rules>The anvil offers 4 choices.</rules>

Caretaker's Chosen
As you level, gain more powerful items.Level 4: Component anvilLevel 6: Completed item anvilLevel 7: Choose 1 of 5 Radiant items

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators. Gain 7 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Going Long
You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.<rules>Interest is extra gold you gain per 10g saved.</rules>

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Tiniest Titan+
Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Teaming Up I
Gain 1 random component and 2 random Tier 3 champions.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. <rules>Reforgers allow you to remake any item.</rules>

Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Band of Thieves I
Gain 1 Thief's Gloves.

Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.

Branching Out
Gain a random Emblem.

Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

Raining Gold
Gain 8 gold now and 1 gold every round.

Raining Gold+
Gain 18 gold now and 1 gold every round.

Worth the Wait II
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Worth the Wait
Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.<rules>Masterwork Upgrade upgrades an item to Radiant!</rules>

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Call to Chaos
Gain a powerful and random reward.Reward: <placeholder>

Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Lunch Money
Every 8 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: <placeholder> Gold

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.

Epoch
Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

ReinFOURcement
The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.

Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Spoils of War III
Enemies have a 45% chance to drop loot when killed.

Called Shot
Set your win streak to 4. Gain 4 gold.

All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.

Flexible
Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.<rules>These items give gold as well as combat power.</rules>

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat.

Hard Commit
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.

Invested+
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Item Collector I
For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Placebo+
Your team gains 1% Attack Speed. Gain 15 gold.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.<rules>Interest is extra gold you gain per 10g saved.</rules>

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Survivor
After 3 players are eliminated, gain 92 gold.

Tactician's Kitchen
Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.

Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.Damage Amp Bonus: <placeholder>%

Bronze For Life II
Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait.Damage Amp Bonus: <placeholder>%Durability Bonus: <placeholder>%

Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Trifecta I
Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.Gold Bonus: <placeholder>

Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.Gold Bonus: <placeholder>

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

Lineup
Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.

Prismatic Pipeline
The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.

Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.<rules>Thief's Gloves counts as multiple items.</rules>

Belt Overflow
Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.

Wand Overflow
Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Sword Overflow
Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Kingslayer
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.

Crown's Will
Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.

Spear's Will
Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.

A Magic Roll
Roll 3 dice. Gain rewards based on their total.Reward: <placeholder>

Mace's Will
Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.

Two Much Value
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.Champions: <placeholder>, <placeholder>, <placeholder>

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Corrosion
Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Titanic Titan
Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

Investment Strategy I
Your champions gain 7 permanent max Health per interest you earn.

Glass Cannon I
Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.

Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Glass Cannon II
Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.

Overheal
Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.(Current: <placeholder>)

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).Deaths Remaining: <placeholder>

Eye For An Eye+
Gain a random component. For every 16 ally champions that die, gain another component (max 2).Deaths Remaining: <placeholder>

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Rolling For Days I
Gain 11 free Shop rerolls.

Salvage Bin
Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Branching Out+
Gain a random Emblem and a Reforger.<rules>Reforgers allow you to remake any item.</rules>

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators. Gain 9 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators. Gain 13 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Cooking Pot
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.

Stand United I
Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.

Preparation II
Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Big Friend I
Your units that start combat next to an ally with over 1750 Health gain 7% Durability.

Big Friend II
Your units that start combat next to an ally with over 1750 Health gain 10% Durability.

Cybernetic Uplink III
Your champions holding an item gain 180 Health and restore 3 Mana per second.

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.

Hustler
You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.<rules>Interest is extra gold you gain per 10g saved.</rules>

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.

Ascension
After 15 seconds of combat, your units gain 60% Damage Amp.

Final Ascension
Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 200.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 400.

Plot Armor
Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.

Time Skip
Disable your Shop for the next 3 rounds. Then gain 28 XP.

Silver Destiny
Gain a random Silver Augment and 3 gold.

Silver Destiny+
Gain a random Silver Augment and 4 gold.

Silver Destiny++
Gain a random Silver Augment and 7 gold.

Gold Destiny
Gain a random Gold Augment and 4 gold.

Gold Destiny+
Gain a random Gold Augment and 6 gold.

Prismatic Destiny
Gain a random Prismatic Augment and 5 gold.

Protagonist
Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn.

A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.

Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage.

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.<tftitemrules>When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries</tftitemrules>

Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.

Hefty Rolls
Your team gains 7 Health and size for each time you've rolled this game.<rules>Rolls: <placeholder> Health:<placeholder></rules>

Blood Rage
Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Nine Lives
Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Treasure Hunt
Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.

Mess Hall
After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.

Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Heavy Is The Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.

Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Lit Fuse
Units that start in the back two rows split 60 total Mana after 6 seconds of combat.

Hold The Line
Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row.

Unlimited Power
Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover.<rules>Useful for Magic Carries!</rules>

Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Deadlier Caps
Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets.

Deadlier Blades
Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.

Another One!
The next completed item you make grants an additional copy of it. Gain 1 gold now.

Another One!+
The next completed item you make grants another copy of it. Gain 1 component.

Psychic Forge
Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.

Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.<rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.

Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Care Package
Now and at the start of each stage, receive a care package with loot and 3 gold.

Last Second Save
The first time each ally falls below 35% Health, they restore 22% maximum Health.

Augmented Power
Your next augment is one tier higher.

At What Cost
Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.<tftitemrules>Does not include the round this augment is selected.</tftitemrules>

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Know Your Enemy
Your team deals 10% more damage.Deal 15% more damage instead if you and your opponent have any of the same traits active.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Second Wind I
After 10 seconds of combat, your units heal 40% of their missing Health.

Best Friends I
Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

Best Friends II
Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

Keepers I
Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

Stars are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Underdogs
Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150).

Explosive Growth
At the start of the next 4 rounds, gain 8 XP.

Explosive Growth+
At the start of the next 4 rounds, gain 11 XP.

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.At the start of the next 2 stages, gain that 4-cost champion again.

Double Trouble
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.

Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.

Aura Farming
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6.

A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

Slice of Life
Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.Incoming Gold: <placeholder>