Augments

Swift Strike

Swift Strike

Combat start: Your champions in the back 2 rows gain 20 Attack Speed.

Bulwark

Bulwark

Combat start: Your champions in the front 2 rows gain 100 Health.

Splash Zone

Splash Zone

Combat start: Your champions in the front 2 rows gain 20 Mana.

Elite Vanguard

Elite Vanguard

Your champions holding an item gain 20 Attack Speed.

Cybernetic Mass

Cybernetic Mass

Your champions holding an item gain 300 Health.

Unhindered

Unhindered

Your champions without items gain 55 Attack Speed.

Bastion Crest

Bastion Crest

Gain a Bastion Emblem.

Battle Academia Crest

Battle Academia Crest

Gain a Battle Academia Emblem.

Crystal Gambit Crest

Crystal Gambit Crest

Gain a Crystal Gambit Emblem.

Duelist Crest

Duelist Crest

Gain a Duelist Emblem.

Executioner Crest

Executioner Crest

Gain an Executioner Emblem.

Edgelord Crest

Edgelord Crest

Gain an Edgelord Emblem.

Wraith Crest

Wraith Crest

Gain a Wraith Emblem.

Luchador Crest

Luchador Crest

Gain a Luchador Emblem.

Heavyweight Crest

Heavyweight Crest

Gain a Heavyweight Emblem.

Sorcerer Crest

Sorcerer Crest

Gain an Sorcerer Emblem.

Prodigy Crest

Prodigy Crest

Gain a Prodigy Emblem.

Protector Crest

Protector Crest

Gain a Protector Emblem.

Juggernaut Crest

Juggernaut Crest

Gain a Juggernaut Emblem.

Soul Fighter Crest

Soul Fighter Crest

Gain a Soul Fighter Emblem.

Star Guardian Crest

Star Guardian Crest

Gain a Star Guardian Emblem.

Supreme Cells Crest

Supreme Cells Crest

Gain a Supreme Cells Emblem.

Bastion Circlet

Bastion Circlet

Gain a Bastion Emblem, a Giant's Belt, and a Leona.

Bastion Crown

Bastion Crown

Gain a Bastion Emblem, a Crownguard, and a Swain.

Battle Academia Circlet

Battle Academia Circlet

Gain a Battle Academia Emblem and a Rakan.

Battle Academia Crown

Battle Academia Crown

Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.

Crystal Gambit Circlet

Crystal Gambit Circlet

Gain a Crystal Gambit Emblem and a Janna.

Crystal Gambit Crown

Crystal Gambit Crown

Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.

Duelist Circlet

Duelist Circlet

Gain a Duelist Emblem, an Ashe, and a BF Sword.

Duelist Crown

Duelist Crown

Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Executioner Circlet

Executioner Circlet

Gain an Executioner Emblem, an Akali, and a Sparring Gloves.

Executioner Crown

Executioner Crown

Gain a Executioner Emblem, a Striker's Flail, and a Katarina.

Edgelord Crown

Edgelord Crown

Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.

Edgelord Circlet

Edgelord Circlet

Gain an Edgelord Emblem, a Samira, and a Recurve Bow.

Wraith Circlet

Wraith Circlet

Gain a Wraith Emblem and a K'Sante.

Wraith Crown

Wraith Crown

Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.

Heavyweight Circlet

Heavyweight Circlet

Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.

Heavyweight Crown

Heavyweight Crown

Gain a Heavyweight Emblem, a Spirit Visage, and a Kobuko.

Luchador Circlet

Luchador Circlet

Gain a Luchador Emblem and a Dr Mundo.

Luchador Crown

Luchador Crown

Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.

Sorcerer Circlet

Sorcerer Circlet

Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.

Sorcerer Crown

Sorcerer Crown

Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.

Prodigy Circlet

Prodigy Circlet

Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.

Prodigy Crown

Prodigy Crown

Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.

Protector Circlet

Protector Circlet

Gain a Protector Emblem, a Neeko, and a Giant's Belt.

Protector Crown

Protector Crown

Gain a Protector Emblem, a Protector's Vow, and a Neeko.

Juggernaut Circlet

Juggernaut Circlet

Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.

Juggernaut Crown

Juggernaut Crown

Get a Juggernaut Emblem, a Spirit Visage, and a Dr. Mundo.

Soul Fighter Circlet

Soul Fighter Circlet

Gain a Soul Fighter Emblem and a Kalista.

Soul Fighter Crown

Soul Fighter Crown

Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.

Star Guardian Crown

Star Guardian Crown

Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.

Star Guardian Circlet

Star Guardian Circlet

Gain a Star Guardian Emblem and a Rell.

Supreme Cells Circlet

Supreme Cells Circlet

Gain a Supreme Cells Emblem and an Akali.

Supreme Cells Crown

Supreme Cells Crown

Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.

Perfect Form

Perfect Form

Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Give 'em the Chair!

Give 'em the Chair!

Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Class President

Class President

Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina

Transfer Students

Transfer Students

At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.

Hero 101

Hero 101

The first time you win 4 player combats (Wins: <placeholder>), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.

Tiny Team

Tiny Team

When you field 3 or less Star Guardians, increase Star Guardian bonuses by 200%. Gain a Syndra and Rell.

Power of Friendship

Power of Friendship

Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.

Tournament Titans

Tournament Titans

Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2 Attack Damage and 30 Health. Gain a Dr Mundo and Gnar.(Total: <placeholder>% AD; <placeholder> Health)

Grand Slam

Grand Slam

Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.

Escape Velocity

Escape Velocity

Gain 1 Velocity per reroll, and 6 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.(Velocity: <placeholder>)

Precise Shot

Precise Shot

Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.

Sniper Crown

Sniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.

Sniper Circlet

Sniper Circlet

Gain a Sniper Emblem, a Jinx, and a Recurve Bow.

Aim For The Top!

Aim For The Top!

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. Every 3 wins, gain a component.<rules>Foes vanquished: <placeholder></rules>

Tectonic Titan

Tectonic Titan

Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

Power Upload

Power Upload

You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp.Gain an Aatrox, a Senna, and a Power Remover.

Space Camp

Space Camp

Whenever you upgrade a Crew champion to 2-star, gain a random bonus 1 or 2 cost Crew champion. Gain a Malphite.

The God's Eye Opens

The God's Eye Opens

Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.

Teacher's Council

Teacher's Council

Mentor bonuses are increased by 10%, and granted to your team regardless of how many Mentors you play. Gain an Udyr.

Deepening Shadows

Deepening Shadows

At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6 Ability Power. Gain a Jhin and Zac.

The Darkness Within

The Darkness Within

The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.

Schoolyard Justice

Schoolyard Justice

Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Adaptive Style

Adaptive Style

On attack, Duelists gain 2 Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.

Starfall

Starfall

Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

I'll Be The Legs

I'll Be The Legs

The Mighty Mech gains 10 Armor and Magic Resist and 100 Health. Gain 3 Mighty Mech champions. Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

I'll Be The Arms

I'll Be The Arms

The Mighty Mech gains 45% Attack Speed.Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

Dazzling Display

Dazzling Display

Enemies who take damage from Sorcerer Abilities deal 20 less damage for 6 seconds. Gain a Lux and a Lucian.

Ring The Bell

Ring The Bell

After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.

The Strongest Survive

The Strongest Survive

Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.

Preemptive Protection

Preemptive Protection

Combat start: Protectors shield themselves and their closest ally for 14% of their maximum health. Shields stack. Gain a Rakan.

Golden Guillotine

Golden Guillotine

Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.

Gain The Edge

Gain The Edge

Edgelords now gain up to 200% of their Attack Speed bonus the lower health their target is. Gain a Shen and Xayah.

Solo Leveling

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Learn From The Best

Learn From The Best

Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.

Raid Boss

Raid Boss

Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

Tournament Favorites

Tournament Favorites

Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.Fame: <placeholder>/<placeholder>

Unceasing

Unceasing

Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.

Nine Thousand Volts

Nine Thousand Volts

Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.

Twilight Assault

Twilight Assault

Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.

New Contenders

New Contenders

Grant 50% of Supreme Cell's bonus to all champions on your team. Any champion on your team can now become the Supreme Cell. Gain a Kai'Sa and Kennen.

Knuckledusters

Knuckledusters

Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

Burning Bright

Burning Bright

Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.

Game Plan

Game Plan

Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 12% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

And I'll Be The Head

And I'll Be The Head

The Mighty Mech gains 250 Health, 10% Damage Amp, and 10% Durability.Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

Isekai

Isekai

Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Prodigy</TFTRadiantItemBonus> this game.

Isekai

Isekai

Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Sorcerer</TFTRadiantItemBonus> this game.

Isekai

Isekai

Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Strategist</TFTRadiantItemBonus> this game.

Strategist Circlet

Strategist Circlet

Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.

Strategist Crest

Strategist Crest

Gain a Strategist Emblem.

And I'll Be The Head

And I'll Be The Head

The Mighty Mech gains 350 Health, 15% Damage Amp, and 15% Durability. Gain a Yone.Field 7 Mighty Mech, reach level 10, and hold all 3 Mighty Mech Augments to activate MECHA-MERGE PROTOCOL.

Portable Forge

Portable Forge

Choose 1 of 4 Artifacts.<rules>Artifacts are more powerful items with a unique effect.</rules>

Recombobulator

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Living Forge

Living Forge

Gain an Artifact anvil now and after every 10 player combats.<rules>Artifacts are more powerful items with a unique effect.</rules>

Prismatic Ticket

Prismatic Ticket

Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Young and Wild and Free

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.

Latent Forge

Latent Forge

After 8 player combats, gain an Artifact anvil. <rules>The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.</rules>

Silver Spoon

Silver Spoon

Gain 10 XP.

Component Buffet

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component.<rules>The anvil offers 4 choices.</rules>

Iron Assets

Iron Assets

Gain a component anvil and 4 gold.

Ones Twos Three

Ones Twos Three

Gain 2 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Missed Connections

Missed Connections

Gain a copy of each 1-cost champion.

Roll The Dice

Roll The Dice

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.<rules>Radiant items are very powerful versions of completed items.</rules>

Buried Treasures III

Buried Treasures III

Gain a random item component at the start of the next 6 rounds (including this round).

Pandora's Items

Pandora's Items

Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items III

Pandora's Items III

Round start: items on your bench are randomized. Gain 1 random Radiant item.

Pandora's Items II

Pandora's Items II

Round start: items on your bench are randomized.Gain 2 random components.

Team Building

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Risky Moves

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

One, Two, Five!

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pumping Up I

Pumping Up I

Your team gains 6% Attack Speed now. Each round after, they gain 0.5% more. (current Attack Speed: <placeholder>%)

Pumping Up II

Pumping Up II

Your team gains 8% Attack Speed now. Each round after, they gain 1% more. (current Attack Speed: <placeholder>%)

Pumping Up III

Pumping Up III

Your team gains 12% Attack Speed now. Each round after, they gain 2% more. (current Attack Speed: <placeholder>%)

Tiniest Titan

Tiniest Titan

Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster.

Trade Sector

Trade Sector

Gain a free Shop reroll every round. Gain 4 gold.

Level Up!

Level Up!

When you buy XP, gain an additional 2. Gain 12 immediately.

Patient Study

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Radiant Relics

Radiant Relics

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.<rules>Radiant items are very powerful versions of completed items.</rules>

Item Grab Bag I

Item Grab Bag I

Gain 1 random completed item.

Lategame Specialist

Lategame Specialist

When you reach Level 9, gain 33 gold.

Shopping Spree

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Caretaker's Ally

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: <placeholder>

Caretaker's Favor

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.<rules>The anvil offers 4 choices.</rules>

Caretaker's Chosen

Caretaker's Chosen

As you level, gain more powerful items.Level 4: Component anvilLevel 6: Completed item anvilLevel 7: Choose 1 of 5 Radiant items

Heroic Grab Bag

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators. Gain 7 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Clear Mind

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Going Long

Going Long

You no longer gain interest. Gain 15 gold now. Round start: gain 4 XP.<rules>Interest is extra gold you gain per 10g saved.</rules>

Scapegoat

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Good For Something I

Good For Something I

Champions that aren't holding items have a 50% chance to drop 1 gold on death.

Lucky Gloves

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Tiniest Titan+

Tiniest Titan+

Gain 2 player health and 1 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Teaming Up I

Teaming Up I

Gain 1 random component and 2 random Tier 3 champions.

Big Grab Bag

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger. <rules>Reforgers allow you to remake any item.</rules>

Little Buddies

Little Buddies

Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Band of Thieves I

Band of Thieves I

Gain 1 Thief's Gloves.

Wandering Trainer II

Wandering Trainer II

Gain a Training Dummy with 3 permanently attached Emblems. Gain 6 gold.

Branching Out

Branching Out

Gain a random Emblem.

Wandering Trainer I

Wandering Trainer I

Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

Raining Gold

Raining Gold

Gain 8 gold now and 1 gold every&nbsp;round.

Raining Gold+

Raining Gold+

Gain 18 gold now and 1 gold every&nbsp;round.

Worth the Wait II

Worth the Wait II

Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Worth the Wait

Worth the Wait

Gain a random 2-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Radiant Refactor

Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvil.<rules>Masterwork Upgrade upgrades an item to Radiant!</rules>

Prizefighter

Prizefighter

Gain 2 item components. Every 5 wins gives you an item&nbsp;component.

Call to Chaos

Call to Chaos

Gain a powerful and random reward.Reward: <placeholder>

Slammin'

Slammin'

Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Slammin'+

Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Scoreboard Scrapper

Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Lunch Money

Lunch Money

Every 8 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: <placeholder> Gold

Over Encumbered

Over Encumbered

For the next stage, you only get 2 bench slots. After, get 2 item&nbsp;components.

Epoch

Epoch

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Epoch+

Epoch+

Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

ReinFOURcement

ReinFOURcement

The next 4-cost champion you buy is instantly upgraded to 2-star. Gain 12 gold.

Build a Bud!

Build a Bud!

Gain a random 3-star 1-cost champion. Gain 8 gold.

Spoils of War I

Spoils of War I

Enemies have a 25% chance to drop loot when killed.

Spoils of War II

Spoils of War II

Enemies have a 30% chance to drop loot when killed.

Spoils of War III

Spoils of War III

Enemies have a 45% chance to drop loot when killed.

Called Shot

Called Shot

Set your win streak to 4. Gain 4 gold.

All That Shimmers

All That Shimmers

Choose a gold-generating Artifact item and gain a Magnetic Remover.

Flexible

Flexible

Gain 1 random emblem. At the start of every Stage, gain a random emblem. Your team gains 20 Health for each emblem they are holding.

All That Shimmers+

All That Shimmers+

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Restart Mission

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Thorn-Plated Armor

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.

Placebo

Placebo

Your team gains 1% Attack Speed. Gain 8 gold.

Upward Mobility

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Patience is a Virtue

Patience is a Virtue

Each round, gain 2 free rerolls if you did not buy a champion last round.

Shimmerscale Essence

Shimmerscale Essence

Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.<rules>These items give gold as well as combat power.</rules>

High Voltage

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 15% more damage.

Pilfer

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat.

Hard Commit

Hard Commit

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.

Invested+

Invested+

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Invested++

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Item Collector I

Item Collector I

For each unique item they are holding, your team gains 1 Attack Damage and 1 Ability Power.

Item Collector II

Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1 Attack Damage, and 1 Ability Power.

Replication

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Placebo+

Placebo+

Your team gains 1% Attack Speed. Gain 15 gold.

Duo Queue

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Find Your Center

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.

Pandora's Bench

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.

Hedge Fund

Hedge Fund

Gain 25 gold. Your max interest is increased to 10.<rules>Interest is extra gold you gain per 10g saved.</rules>

Dummify

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1000 Health per stage.

Delayed Start

Delayed Start

Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Survivor

Survivor

After 3 players are eliminated, gain 92 gold.

Tactician's Kitchen

Tactician's Kitchen

Gain a random Emblem. After 6 player combats, gain a Tactician's Cape.

Crafted Crafting

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Malicious Monetization

Malicious Monetization

Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.

Coronation

Coronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30 Ability Power.

One Buff, Two Buff

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Moonlight

Moonlight

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 45% Attack Damage and 45 Ability Power.

Bronze For Life I

Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.Damage Amp Bonus: <placeholder>%

Bronze For Life II

Bronze For Life II

Your team gains 2.5% Damage Amp and 1% Durability for each Bronze-tier trait.Damage Amp Bonus: <placeholder>%Durability Bonus: <placeholder>%

Two Trick

Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Trifecta I

Trifecta I

Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II

Trifecta II

Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Vampiric Vitality

Vampiric Vitality

You heal for 12% of the damage you deal to enemy Tacticians. Your units gain 12% Omnivamp.

Diversified Portfolio

Diversified Portfolio

Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active.Gold Bonus: <placeholder>

Diversified Portfolio+

Diversified Portfolio+

Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active.Gold Bonus: <placeholder>

Pyromaniac

Pyromaniac

Gain a Red Buff. Your Burns deal 50% increased damage.

Golemify

Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

Lineup

Lineup

Your team gains 2 Armor and Magic Resist for each unit that starts combat in the front two rows.

Prismatic Pipeline

Prismatic Pipeline

The next non-player combat round will drop an additional Prismatic Orb full of amazing loot.

Quality Over Quantity

Quality Over Quantity

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 4% Health. Gain 2 Magnetic Removers.<rules>Thief's Gloves counts as multiple items.</rules>

Belt Overflow

Belt Overflow

Gain 5 Giant's Belts. Your Giant's Belts grant +60 bonus Health.

Wand Overflow

Wand Overflow

Gain 5 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Sword Overflow

Sword Overflow

Gain 5 BF Swords. Your BF Swords grant +2% Attack Speed.

Table Scraps

Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Sponging

Sponging

Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Scavenger

Scavenger

The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Tower Defense

Tower Defense

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Kingslayer

Kingslayer

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Max Cap

Max Cap

Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.

Crown's Will

Crown's Will

Gain a Needlessly Large Rod. Your units gain 10 Ability Power and 8 Armor.

Spear's Will

Spear's Will

Your team gains 10% Attack Damage and 5 Mana. Gain a B.F. Sword.

A Magic Roll

A Magic Roll

Roll 3 dice. Gain rewards based on their total.Reward: <placeholder>

Mace's Will

Mace's Will

Gain a Sparring Gloves. Your team gains 6% Attack Speed and 20% Critical Strike Chance.

Tomb Raider I

Tomb Raider I

For the next 3 players eliminated, choose one of their completed items to keep.

Two Much Value

Two Much Value

Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

An Exalted Adventure

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.Champions: <placeholder>, <placeholder>, <placeholder>

Expected Unexpectedness

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Rigged Shop+

Rigged Shop+

Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Pair of Fours

Pair of Fours

If your team has exactly 2 4-cost champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random 4-cost.

Gold For Dummies

Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Blazing Soul I

Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20 Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II

Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35 Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Corrosion

Corrosion

Enemy champions in the first two rows lose 3 Armor and Magic Resist every 2 seconds.

Sated Spellweaver

Sated Spellweaver

After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Firesale

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Titanic Titan

Titanic Titan

Increase your current and max player health by 25. On carousel rounds you are released earlier, but are much slower.

Investment Strategy I

Investment Strategy I

Your champions gain 7 permanent max Health per interest you earn.

Glass Cannon I

Glass Cannon I

Units that start combat in the back row begin combat at 90% health but gain 13% Damage Amp.

Investment Strategy II

Investment Strategy II

Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Glass Cannon II

Glass Cannon II

Units that start combat in the back row begin combat at 90% health but gain 20% Damage Amp.

Overheal

Overheal

Every third attack deals an additional 110% damage and heals 50% of the damage. Excess healing is converted to a shield up to 300 Health.

Warpath

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.(Current: <placeholder>)

Eye For An Eye

Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).Deaths Remaining: <placeholder>

Eye For An Eye+

Eye For An Eye+

Gain a random component. For every 16 ally champions that die, gain another component (max 2).Deaths Remaining: <placeholder>

Climb The Ladder I

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3 Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Noble Sacrifice

Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Cloning Facility

Cloning Facility

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Climb The Ladder II

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 5 Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Tomb Raider II

Tomb Raider II

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Spirit Link

Spirit Link

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Rolling For Days I

Rolling For Days I

Gain 11 free Shop rerolls.

Salvage Bin

Salvage Bin

Gain 1 random completed item now, and 1 component after 7 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin

Salvage Bin

Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Birthday Present

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Branching Out+

Branching Out+

Gain a random Emblem and a Reforger.<rules>Reforgers allow you to remake any item.</rules>

Heroic Grab Bag+

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators. Gain 9 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Heroic Grab Bag++

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators. Gain 13 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Cooking Pot

Cooking Pot

At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.

Stand United I

Stand United I

Your units gain 1.5% Attack Damage and 1.5 Ability Power for each non-unique Trait active across your team.

Preparation II

Preparation II

Champions on your bench permanently gain 45 Health, 3% Attack Damage, and 3 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation I

Preparation I

Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2 Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

AFK

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Big Friend I

Big Friend I

Your units that start combat next to an ally with over 1750 Health gain 7% Durability.

Big Friend II

Big Friend II

Your units that start combat next to an ally with over 1750 Health gain 10% Durability.

Cybernetic Uplink III

Cybernetic Uplink III

Your champions holding an item gain 180 Health and restore 3 Mana per second.

Cybernetic Uplink II

Cybernetic Uplink II

Your champions holding an item gain 120 Health and restore 2 Mana per second.

Hustler

Hustler

You earn no interest, but gain 3 gold at the start of every player combat round. Gain 3 gold now.<rules>Interest is extra gold you gain per 10g saved.</rules>

Calculated Loss

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Ascension

Ascension

After 15 seconds of combat, your units gain 60% Damage Amp.

Final Ascension

Final Ascension

Your team gains 15% Damage Amp. After 15 seconds, this increases to 45% Damage Amp.

Healing Orbs I

Healing Orbs I

When an enemy dies, the nearest ally is healed for 200.

Healing Orbs II

Healing Orbs II

When an enemy dies, the nearest ally is healed for 400.

Plot Armor

Plot Armor

Your team gains 10 Armor and Magic Resist. After falling below 50% health, increase this to 40 for the rest of combat.

Time Skip

Time Skip

Disable your Shop for the next 3 rounds. Then gain 28 XP.

Silver Destiny

Silver Destiny

Gain a random Silver Augment and 3 gold.

Silver Destiny+

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Gold Destiny

Gold Destiny

Gain a random Gold Augment and 4 gold.

Gold Destiny+

Gold Destiny+

Gain a random Gold Augment and 6 gold.

Prismatic Destiny

Prismatic Destiny

Gain a random Prismatic Augment and 5 gold.

Protagonist

Protagonist

Gain a random 1-cost Champion Augment. Gain a copy of the champion at the start of every turn.

A Story of Seven

A Story of Seven

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Efficient Shopper

Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken.

Tesla Coil

Tesla Coil

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 250-375 magic damage based on stage.

Hard Bargain

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 4 player health and 9 gold each carousel round.<tftitemrules>When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries</tftitemrules>

Howling Gale

Howling Gale

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Evil Beyond Measure

Evil Beyond Measure

Your champions deal 4.5% of their damage as True Damage for each Star level.

Hefty Rolls

Hefty Rolls

Your team gains 7 Health and size for each time you've rolled this game.<rules>Rolls: <placeholder> Health:<placeholder></rules>

Blood Rage

Blood Rage

Your units gain 5-35% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Nine Lives

Nine Lives

Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Chaotic Evolution

Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 4% Durability, 10 Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Treasure Hunt

Treasure Hunt

Earn a locked chest each Stage between now and Stage 6. You can unlock each chest when you spend 20 Gold on shop rerolls. These chests persist until opened.

Mess Hall

Mess Hall

After 10 seconds of combat, your champions gain 20% Attack Speed and attacks also hurl delicious projectiles that deal 140% Attack Damage as magic damage.

Backup Dancers

Backup Dancers

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Heavy Is The Crown

Heavy Is The Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the wearer dies, lose the round.

Piercing Sight

Piercing Sight

Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Lit Fuse

Lit Fuse

Units that start in the back two rows split 60 total Mana after 6 seconds of combat.

Hold The Line

Hold The Line

Combat Start: Champions in your back row gain 10 Ability Power and 9% Attack Damage for each champion in your front row.

Unlimited Power

Unlimited Power

Gain a Rabadon's Deathcap, a Morellonomicon, a Needlessly Large Rod and a Magnetic Remover.<rules>Useful for Magic Carries!</rules>

Water Lotus I

Water Lotus I

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II

Water Lotus II

Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Deadlier Caps

Deadlier Caps

Gain a Rabadon's Deathcap. Deathcaps gain 1 Ability Power per 3 takedowns the wearer gets.

Deadlier Blades

Deadlier Blades

Gain a Deathblade. Deathblades gain 1% Attack Damage per 4 takedowns the wearer gets.

Another One!

Another One!

The next completed item you make grants an additional copy of it. Gain 1 gold now.

Another One!+

Another One!+

The next completed item you make grants another copy of it. Gain 1 component.

Psychic Forge

Psychic Forge

Round start Completed Items on benched units turn into one of their recommended items. Gain a random completed item.

Exclusive Customization

Exclusive Customization

Gain a Lucky Item Chest and a Magnetic Remover and 5 gold.<rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>

Cry Me A River

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 15 seconds in combat, increase this to 2.

Pocket Recombobulator

Pocket Recombobulator

Get 2 Pocket Recombobulators, a consumable that transform a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Care Package

Care Package

Now and at the start of each stage, receive a care package with loot and 3 gold.

Last Second Save

Last Second Save

The first time each ally falls below 35% Health, they restore 22% maximum Health.

Augmented Power

Augmented Power

Your next augment is one tier higher.

At What Cost

At What Cost

Immediately go to level 6 and gain 4 XP. You don't get to choose your future augments.

Reroll Transfer

Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 3 gold.<tftitemrules>Does not include the round this augment is selected.</tftitemrules>

Beggars Can Be Choosers

Beggars Can Be Choosers

You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

Know Your Enemy

Know Your Enemy

Your team deals 10% more damage.Deal 15% more damage instead if you and your opponent have any of the same traits active.

Tons of Stats!

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Second Wind I

Second Wind I

After 10 seconds of combat, your units heal 40% of their missing Health.

Best Friends I

Best Friends I

Units isolated in pairs gain 12% Attack Speed and 12 Armor at the start of combat.

Best Friends II

Best Friends II

Units isolated in pairs gain 15% Attack Speed and 20 Armor at the start of combat.

Sunfire Board

Sunfire Board

Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

Keepers I

Keepers I

Combat start: Grant units with adjacent allies a 145 Health Shield for 8 seconds. This Shield stacks.

Keepers II

Keepers II

Combat start: Grant units with adjacent allies a 230 Health Shield for 8 seconds. This Shield stacks.

Stars are Born

Stars are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Underdogs

Underdogs

Whenever your team has fewer units alive than your opponent, your units regenerate 4% missing Health each second (Max: 150).

Explosive Growth

Explosive Growth

At the start of the next 4 rounds, gain 8 XP.

Explosive Growth+

Explosive Growth+

At the start of the next 4 rounds, gain 11 XP.

Starter Kit

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 4 gold.At the start of the next 2 stages, gain that 4-cost champion again.

Double Trouble

Double Trouble

When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

The Golden Egg

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Fully Adapted

Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.

Quiet Quitting

Quiet Quitting

For the next 3 player combats, you cannot use your shop. After, gain 16 gold and a Completed Item Anvil.

Aura Farming

Aura Farming

Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-6.

A Golden Quest

A Golden Quest

The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

Slice of Life

Slice of Life

Twice per stage, gain a random champion. Its cost increases per stage. This effect ends after receiving 1 5-cost champion.

Forward Thinking

Forward Thinking

Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.Incoming Gold: <placeholder>

Accessibility Settings

Accessibility Settings

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