Items

Jeweled Gauntlet
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Utilization Rate: 7.10%

Sunfire Cape
Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received
Utilization Rate: 4.87%

Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Utilization Rate: 4.83%

Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Utilization Rate: 4.47%

Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Utilization Rate: 4.10%

Infinity Edge
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Utilization Rate: 3.74%

Void Staff
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred : Reduce Magic Resist
Utilization Rate: 3.71%

Bramble Vest
Gain 9% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds
Utilization Rate: 3.40%

Hand Of Justice
Gain 2 effects: 15% Attack Damage and 15% Ability Power. 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Utilization Rate: 3.39%

Titan's Resolve
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Utilization Rate: 3.23%

Adaptive Helm
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 45 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.
Utilization Rate: 3.22%

Protector's Vow
Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Utilization Rate: 3.11%

Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Utilization Rate: 2.94%

Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing:
Utilization Rate: 2.78%

Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder : Reduce Armor
Utilization Rate: 2.74%
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received
Utilization Rate: 2.69%

Sterak's Gage
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
Utilization Rate: 2.56%

Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Utilization Rate: 2.51%

Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
Utilization Rate: 2.51%

Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
Utilization Rate: 2.43%

Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
Utilization Rate: 2.43%

Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred : Reduce Magic Resist
Utilization Rate: 2.27%

Last Whisper
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder : Reduce Armor
Utilization Rate: 2.26%

Archangel's Staff
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Utilization Rate: 2.20%

Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received
Utilization Rate: 2.08%

Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Utilization Rate: 1.75%

Quicksilver
Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.
Utilization Rate: 1.74%

Crownguard
Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.
Utilization Rate: 1.67%

Tactician's Crown
Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."
Utilization Rate: 0.56%

Captain's Brew
Attacks and Abilities Burn and Chill enemies for 2 seconds. Recommended holder: Twisted Fate
Utilization Rate: 0.51%

Vanquisher Emblem
The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes. Cooldown: 0.75 seconds Gold generated this game:
Utilization Rate: 0.37%

Juggernaut Emblem
The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.
Utilization Rate: 0.35%

Pile O' Citrus
Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10 . Recommended holder: Illaoi
Utilization Rate: 0.32%

Invoker Emblem
The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.
Utilization Rate: 0.31%

Bruiser Emblem
The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.
Utilization Rate: 0.30%

First Mate's Flintlock
Every second during combat, gain 3% Attack Damage and 3% Attack Speed. Recommended holder: Miss Fortune
Utilization Rate: 0.29%

Quickstriker Emblem
The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.
Utilization Rate: 0.28%

Barknuckles
While above 50% Health, double the Armor and Magic Resist bonuses from this item. Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies. Recommended holder: Nautilus
Utilization Rate: 0.26%

Arcanist Emblem
The holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.
Utilization Rate: 0.26%

Defender Emblem
The holder gains the Defender trait. Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.
Utilization Rate: 0.26%

Dead Man's Dagger
Attacks and Abilities execute enemies below 12% Health. On kill, gain 10% Attack Damage and 10% Ability Power. Recommended holder: Graves
Utilization Rate: 0.26%

Radiant Thief's Gloves
Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]
Utilization Rate: 0.24%

The Indomitable
The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.
Utilization Rate: 0.21%

Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.
Utilization Rate: 0.20%

Warden Emblem
The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.
Utilization Rate: 0.20%

Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Utilization Rate: 0.20%

The Darkin Aegis
The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.
Utilization Rate: 0.20%

Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]
Utilization Rate: 0.20%

Aegis of Dawn
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal % of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.
Utilization Rate: 0.20%

Aegis of Dusk
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal % of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.
Utilization Rate: 0.20%

The Darkin Scythe
The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second
Utilization Rate: 0.19%

Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Utilization Rate: 0.19%

Slayer Emblem
The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.
Utilization Rate: 0.19%

Tactician's Cape
Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."
Utilization Rate: 0.18%

Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Utilization Rate: 0.18%

Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill , Burn , and Wound . Chill : reduce Attack Speed Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received
Utilization Rate: 0.18%

The Darkin Bow
The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.
Utilization Rate: 0.18%

Disruptor Emblem
The holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.
Utilization Rate: 0.18%

The Darkin Staff
The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing magic damage. Damage increases based on Stage
Utilization Rate: 0.18%

Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Utilization Rate: 0.17%

Wit's End
Attacks deal bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.
Utilization Rate: 0.17%

Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.
Utilization Rate: 0.17%

Gunslinger Emblem
The holder gains the Gunslinger trait. Dealing physical damage to an enemy reduces their Armor by 2.
Utilization Rate: 0.17%

Void Gauntlet
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]
Utilization Rate: 0.16%

Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]
Utilization Rate: 0.16%

Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.
Utilization Rate: 0.16%

Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
Utilization Rate: 0.16%

Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Utilization Rate: 0.16%

Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Utilization Rate: 0.15%

Statikk Shiv
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Utilization Rate: 0.15%

Hellfire Hatchet
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Utilization Rate: 0.15%

Eternal Pact
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Utilization Rate: 0.15%

Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Utilization Rate: 0.14%

Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Gold generated this game: [Unique - only 1 per champion]
Utilization Rate: 0.14%

Lucky Doubloon
On takedown, generate an additional 1 . (Earned: ) Recommended holder: Gangplank
Utilization Rate: 0.14%

Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Utilization Rate: 0.14%

Choncc's Chalice
Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "Only the finest beverages can go into Choncc's Chalice"
Utilization Rate: 0.14%

Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. Gold Collected: g [Unique - only 1 per champion]
Utilization Rate: 0.13%

Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.
Utilization Rate: 0.13%

Choncc's Spork
The wearer gains +1 to all of their listed non-unique traits. "Choncc's Spork, truly the greatest culinary tool"
Utilization Rate: 0.12%

Choncc's Rocket-Propelled Fist
Combat start: The farthest enemy is pulled into melee range and Stunned for 1.5 seconds. Allies within range will prioritize attacking that enemy. [Unique - only 1 per champion] Stun : cannot move, attack, or cast Abilities
Utilization Rate: 0.12%

Tactician's Shield
Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."
Utilization Rate: 0.12%

Choncc's Crown
Your team gains +2 max team size. 10% chance to drop 1 gold when you win combat. "Choncc's Crown is the perfect accessory to dress up your fancy dinners"
Utilization Rate: 0.11%

Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Utilization Rate: 0.10%

Radiant Jeweled Gauntlet
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Utilization Rate: 0.09%

Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Gold generated this game: [Unique - only 1 per champion]
Utilization Rate: 0.09%

Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Utilization Rate: 0.09%

Cutthroat's Cutlass
Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds. Recommended holder: Gangplank
Utilization Rate: 0.09%

Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Utilization Rate: 0.09%

Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
Utilization Rate: 0.08%

Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Utilization Rate: 0.08%

Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Utilization Rate: 0.08%

Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Utilization Rate: 0.08%

Radiant Hand of Justice
Gain 2 effects: 30% Attack Damage and 30% Ability Power. 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Utilization Rate: 0.08%

Radiant Infinity Edge
Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Utilization Rate: 0.08%

Radiant Gargoyle Stoneplate
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Utilization Rate: 0.07%

Radiant Dragon's Claw
Gain 22% max health. Every 2 seconds, heal 5% max Health.
Utilization Rate: 0.07%

Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Utilization Rate: 0.07%

Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt. Ally Healing:
Utilization Rate: 0.07%

Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Utilization Rate: 0.07%

Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 100 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Utilization Rate: 0.07%

Radiant Bramble Vest
Gain 18% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds
Utilization Rate: 0.07%

Radiant Sunfire Cape
Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : reduces healing received
Utilization Rate: 0.06%

Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health .
Utilization Rate: 0.06%

Blackmarket Explosives
Every 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies. Recommended holder: Fizz
Utilization Rate: 0.06%

Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.
Utilization Rate: 0.06%

Radiant Void Staff
Damage from attacks and Abilities 30% Shred the target for the rest of combat . This effect does not stack. Shred : Reduce Magic Resist
Utilization Rate: 0.06%

Radiant Steadfast Heart
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
Utilization Rate: 0.06%

Radiant Protector's Vow
Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health .
Utilization Rate: 0.05%

Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
Utilization Rate: 0.05%

Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred : Reduce Magic Resist
Utilization Rate: 0.05%

Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Utilization Rate: 0.05%

Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder : Reduce Armor
Utilization Rate: 0.05%

Radiant Last Whisper
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder : Reduce Armor
Utilization Rate: 0.05%

Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received
Utilization Rate: 0.05%
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received
Utilization Rate: 0.05%

Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power .
Utilization Rate: 0.05%

Cappa Juice
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: )
Utilization Rate: 0.04%

Crown of Demacia
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack Damage and Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder.
Utilization Rate: 0.04%

Duelist Emblem
The holder gains the Duelist trait. [Unique - Only One Per Champion]
Utilization Rate: 0.01%

Cultist Emblem
The holder gains the Cultist trait. [Unique - Only One Per Champion]
Utilization Rate: 0.01%

Dragonsoul Emblem
The holder gains the Dragonsoul trait. [Unique - Only One Per Champion]
Utilization Rate: 0.01%

Elderwood Emblem
The holder gains the Elderwood trait. [Unique - Only One Per Champion]
Utilization Rate: 0.01%

Slayer Emblem
The holder gains the Slayer trait. [Unique - Only One Per Champion]
Utilization Rate: 0.01%

Warlord Emblem
The holder gains the Warlord trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Divine Emblem
The holder gains the Divine trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Vanguard Emblem
The holder gains the Vanguard trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Enlightened Emblem
The holder gains the Enlightened trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Brawler Emblem
The holder gains the Brawler trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Syphoner Emblem
The holder gains the Syphoner trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Spirit Emblem
The holder gains the Spirit trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Assassin Emblem
The holder gains the Assassin trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Fortune Emblem
The holder gains the Fortune trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%

Keeper Emblem
The holder gains the Keeper trait. [Unique - Only One Per Champion]
Utilization Rate: 0.00%





































