Augments

Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.<rules>Foes vanquished: <placeholder></rules>

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Prodigy</TFTRadiantItemBonus> this game.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Sorcerer</TFTRadiantItemBonus> this game.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Strategist</TFTRadiantItemBonus> this game.

Branching Out
Gain a random Emblem.

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Worth the Wait
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Called Shot
Set your win streak to 4. Gain 4 gold.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.<rules>These items give gold as well as combat power.</rules>

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 25 gold worth of champions in this way, gain a Thief's Gloves. <placeholder><placeholder>

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.

Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1500 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Tactician's Kitchen
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Malicious Monetization
Gain 10 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.<placeholder>

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.

Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.Damage Amp Bonus: <placeholder>%

Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.Damage Amp: <placeholder>%Armor and Magic Resist: <placeholder>

Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Trifecta I
Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp.

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.<rules>Thief's Gloves counts as multiple items.</rules>

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Crown's Will
Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

Spear's Will
Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

A Magic Roll
Roll 3 dice. Gain rewards based on their total.Reward: <placeholder>

Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.

Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.Champions: <placeholder>, <placeholder>, <placeholder>

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Investment Strategy I
Your champions gain 8 permanent max Health per interest you earn.

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.

Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.

Overheal
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.(Current: <placeholder>)

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).Deaths Remaining: <placeholder>

Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).Deaths Remaining: <placeholder>

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Branching Out+
Gain a random Emblem and a Reforger.<rules>Reforgers allow you to remake any item.</rules>

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.

Silver Destiny
Gain a random Silver Augment and 2 gold.

Silver Destiny+
Gain a random Silver Augment and 4 gold.

Silver Destiny++
Gain a random Silver Augment and 7 gold.

Gold Destiny
Gain a random Gold Augment and 3 gold.

Gold Destiny+
Gain a random Gold Augment and 6 gold.

Prismatic Destiny
Gain a random Prismatic Augment and 3 gold.

Protagonist
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 8 Gold each carousel round.<tftitemrules>When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries</tftitemrules>

Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.

Hefty Rolls
Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold. <rules>Rolls: <placeholder> Health: <placeholder></rules>

Blood Rage
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 16 gold on Shop rerolls. These chests persist until opened.

Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 (%i:scaleAD%%i:scaleAP%) magic damage.

Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Lit Fuse
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.

Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.<rules>Useful for Magic Carries!</rules>

Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Another One!
The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+
The next completed item you make grants another copy of it. Gain 1 component anvil.

Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.<rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.

Augmented Power
Your next augment is one tier higher.

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.<tftitemrules>Does not include the round this augment is selected.</tftitemrules>

Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.

Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Aura Farming
Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-2.

A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.Incoming Gold: <placeholder>

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.<tftitemrules>Reckoning Championship, 2021</tftitemrules>

Forged in Strength
Gain 1 random Artifact. When you drop below 40 Health, gain 3 more random Artifacts.<tftitemrules>Remix Rumble Championship, 2023</tftitemrules>

Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.<placeholder><tftitemrules>TFT Vegas Open, 2023</tftitemrules>

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.<tftitemrules>Cyber City Tactician's Crown, 2025</tftitemrules>

Sweet Treats
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.Health Gained: <placeholder><tftitemrules>Magic N' Mayhem Tactician's Crown, 2024</tftitemrules>

Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.<tftitemrules>Fates Championship, 2021</tftitemrules>

The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.<rules>Mogul's Mail gives gold as well as combat power.</rules><tftitemrules>Dragonlands Championship, 2022</tftitemrules>

Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.<tftitemrules>Inkborn Fables Tactician's Crown, 2024</tftitemrules>

Max Build
Gain 8 free Shop rerolls. On Stage 4-5 and 6-2, gain a Champion Duplicator.<tftitemrules>Galaxies Championship, 2020</tftitemrules>

Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.<tftitemrules>Gizmos & Gadgets Championship, 2022</tftitemrules>

Epic Rolldown
When you reach Level 8, gain 20 Shop rerolls.<tftitemrules>Runeterra Reforged Championship, 2023</tftitemrules>

Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.<tftitemrules>TFT Macao Open, 2024</tftitemrules>

Infinity Protection
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.<tftitemrules>Monsters Attack Championship, 2023 </tftitemrules>

We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 25% Attack Speed. (Emblem Trait: <placeholder>)<tftitemrules>Into The Arcane Tactician's Crown, 2025</tftitemrules>

The Trait Tree
Gain 3 random Emblems, a Reforger, and 2 gold.

Spreading Roots
Gain 2 random Emblems and 1 gold.

Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

Trials of Twilight
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.

Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.

Earth Axiom
Gain an Earth Hex. Champions within gain 40 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 2 seconds.

Air Axiom
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.

Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.

The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.

Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.

Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.

Dragonguards
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.

Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.

Defense of the Placidium
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.

U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 55 Health.

Sentinels of Light
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.

Poison Pals
Gain a 2-star Teemo. Singed's damage refreshes Teemo's poisons, and every 100 magic damage Teemo deals grants your strongest Singed 2% Ability Power. Gain a Teemo after each player combat.

Chosen Wolves
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.

Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 2 gold. Reach level 10 and field 10 unique Yordles to reveal the Bandle Path's secret. Gain a Tristana and Teemo.

Walk The True Path II
Gain 2 Lesser Champion Duplicators, a Yasuo, and a B.F. Sword. Reach level 10 and field 10 unique Ionians to unlock a Prismatic Upgrade.

Demacia Forever
Demacians gain 3 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 35% Attack Damage and Ability Power. Gain a Rumble and Lulu.

Evolve and Overcome
For every 6 champions that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. <placeholder><rules>Void provides unique Mutations.</rules>

Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain a Shen and a Sion.<placeholder><placeholder> / <placeholder>

The Ruined King
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.

Secrets of the Sands
Gain 10 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

Silco's Revenge
Zaunites explode into Shimmer on death, dealing 30% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.

Hexgate Travel
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.

Bringer of Ruin
Every takedown Atakhan scores permanently grants him 1% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: <placeholder>)

Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.

Cosmic Calling
Gain a Spear of Shojin and a Leona. On Stage 3-7, gain a Taric.

The World Runes
Gain 2 Emblems from random Region traits. Gain 2 XP every player combat, increased to 6 XP if 4 or more Region traits are active.

Trials of Twilight II
Gain 1 Xin Zhao and a Bloodthirster. Xin Zhao becomes an Attack Fighter. After 5 player combats as a 3-star, unlock Zaahen. At the start of the next 2 stages, gain a Lesser Champion Duplicator.

Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.

Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 4 gold now.

Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 6 gold now.

Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.

Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.

Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.

Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.<tftitemrules>Damage taken: <placeholder></tftitemrules>

Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.<tftitemrules>Attacks: <placeholder></tftitemrules>

Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.<tftitemrules>Damage dealt: <placeholder></tftitemrules>

Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 20% max Health if they're the only one in their row.

Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.<tftitemrules>Damage dealt: <placeholder></tftitemrules>

Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.<tftitemrules>Mana spent: <placeholder></tftitemrules>

Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.<tftitemrules>Critical strikes: <placeholder></tftitemrules>

Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.<tftitemrules>Gold earned: <placeholder></tftitemrules>

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.Reward: <placeholder>

Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources.

NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. <placeholder>

Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.

Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max <placeholder>/3).<rules>Mana spent: <placeholder>/2200</rules>

3 Threes
Gain 3 random 2-star 3-cost champions and 3 gold.

Warlord's Honor
Every round, your team gain 6% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

Win Out
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.

Component Heist
After 4 player combats, gain 1 of every item component. Gain a random component now.<placeholder> <placeholder>

Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.

Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

Small Grab Bag
Gain 2 random item components.

Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.

Swordsmith
Gain 2 random completed items that build from B.F. Sword.

Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist.

Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

Precision and Grace
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Min-Max
Gain a Golden Item Remover and 4 random components.<rules>Golden Item Remover is a Magnetic Remover with infinite uses.</rules>

Money Monsoon
Gain 7 gold now and every round for the rest of the game.

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.At the start of the next 2 stages, gain the package again.

Comeback Story
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.<placeholder>

Growth Mindset
Gain 50 XP.

Prismatic Destiny+
Gain a random Prismatic Augment and 7 gold.

Gain @Gold@ Gold
Gain 21 gold.

Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

The Trait Tree+
Gain 3 random Emblems, a Reforger, and 4 gold.

Spreading Roots+
Gain 2 random Emblems, a Reforger, and 2 gold.

Gilded Steel
Gain 2 non-Tank 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.<tftitemrules>K.O. Coliseum Tactician's Crown, 2025</tftitemrules>

Trifecta I
Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.

Trifecta II
Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Kingslayer
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.

Pair of Fours
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.

Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.