Augments

Battle Academia Crest
Gain a Battle Academia Emblem.

Crystal Gambit Crest
Gain a Crystal Gambit Emblem.

Duelist Crest
Gain a Duelist Emblem.

Executioner Crest
Gain an Executioner Emblem.

Edgelord Crest
Gain an Edgelord Emblem.

Wraith Crest
Gain a Wraith Emblem.

Luchador Crest
Gain a Luchador Emblem.

Sorcerer Crest
Gain an Sorcerer Emblem.

Prodigy Crest
Gain a Prodigy Emblem.

Protector Crest
Gain a Protector Emblem.

Soul Fighter Crest
Gain a Soul Fighter Emblem.

Star Guardian Crest
Gain a Star Guardian Emblem.

Supreme Cells Crest
Gain a Supreme Cells Emblem.

Bastion Circlet
Gain a Bastion Emblem, a Giant's Belt, and a Leona.

Battle Academia Circlet
Gain a Battle Academia Emblem and a Rakan.

Battle Academia Crown
Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.

Crystal Gambit Circlet
Gain a Crystal Gambit Emblem and a Janna.

Crystal Gambit Crown
Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.

Duelist Circlet
Gain a Duelist Emblem, an Ashe, and a BF Sword.

Duelist Crown
Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Executioner Circlet
Gain an Executioner Emblem, an Akali, and a Sparring Gloves.

Executioner Crown
Gain a Executioner Emblem, a Striker's Flail, and a Katarina.

Edgelord Crown
Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.

Edgelord Circlet
Gain an Edgelord Emblem, a Samira, and a Recurve Bow.

Wraith Circlet
Gain a Wraith Emblem and a K'Sante.

Wraith Crown
Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.

Heavyweight Circlet
Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.

Luchador Circlet
Gain a Luchador Emblem and a Dr Mundo.

Luchador Crown
Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.

Sorcerer Circlet
Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.

Sorcerer Crown
Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.

Prodigy Circlet
Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.

Prodigy Crown
Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.

Protector Circlet
Gain a Protector Emblem, a Neeko, and a Giant's Belt.

Protector Crown
Gain a Protector Emblem, a Protector's Vow, and a Neeko.

Juggernaut Circlet
Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.

Soul Fighter Circlet
Gain a Soul Fighter Emblem and a Kalista.

Soul Fighter Crown
Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.

Star Guardian Crown
Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.

Star Guardian Circlet
Gain a Star Guardian Emblem and a Rell.

Supreme Cells Circlet
Gain a Supreme Cells Emblem and an Akali.

Supreme Cells Crown
Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.

Perfect Form
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Give 'em the Chair!
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Class President
Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina

Transfer Students
At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.

Hero 101
The first time you win 4 player combats (Wins: <placeholder>), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.

Tiny Team
When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.

Power of Friendship
Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.

Tournament Titans
Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar.(Total: <placeholder>% AD; <placeholder> Health)

Escape Velocity
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.(Velocity: <placeholder>)

Precise Shot
Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.

Sniper Crown
Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.

Sniper Circlet
Gain a Sniper Emblem, a Jinx, and a Recurve Bow.

Aim For The Top!
You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.<rules>Foes vanquished: <placeholder></rules>

Tectonic Titan
Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

Power Upload
You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp.Gain an Aatrox, a Senna, and a Power Remover.

Space Camp
Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.

The God's Eye Opens
Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.

Teacher's Council
Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.

Deepening Shadows
At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.

The Darkness Within
The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.

Schoolyard Justice
Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Adaptive Style
On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.

Starfall
Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

Dazzling Display
Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.

Ring The Bell
After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.

The Strongest Survive
Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.

Preemptive Protection
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.

Golden Guillotine
Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.

Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Learn From The Best
Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.

Raid Boss
Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

Tournament Favorites
Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.Fame: <placeholder>/<placeholder>

Unceasing
Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.

Nine Thousand Volts
Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.

Twilight Assault
Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.

Knuckledusters
Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

Burning Bright
Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.

Game Plan
Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Prodigy</TFTRadiantItemBonus> this game.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Sorcerer</TFTRadiantItemBonus> this game.

Isekai
Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Strategist</TFTRadiantItemBonus> this game.

Strategist Circlet
Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.

Sniper Crest
Gain a Sniper Emblem.

Grand Slam
Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.

I'll Be The Head
The Mighty Mech gains 25% Attack Speed. Gain a Gangplank.Field 7 Mighty Mech with a total of 14 Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.

I'll Be The Head
The Mighty Mech gains 45% Attack Speed. Gain a 3 Mighty Mech Champions.Field 7 Mighty Mech with a total of 14 Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.

Portable Forge
Choose 1 of 4 Artifacts.<rules>Artifacts are more powerful items with a unique effect.</rules>

Recombobulator
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Living Forge
Gain an Artifact anvil now and after every 10 player combats.<rules>Artifacts are more powerful items with a unique effect.</rules>

Prismatic Ticket
Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Young and Wild and Free
You can always move freely on Carousel rounds. Gain 5 gold.

Latent Forge
After 8 player combats, gain an Artifact anvil. <rules>The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.</rules>

Silver Spoon
Gain 10 XP.

Component Buffet
Whenever you would get a component, gain a component anvil instead. Gain a random component now.<rules>The anvil offers 4 choices.</rules>

Iron Assets
Gain a component anvil and 3 gold.

Ones Twos Three
Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Missed Connections
Gain a copy of each 1-cost champion.

Radiant Rascal
Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.<rules>Radiant items are very powerful versions of completed items.</rules>

Buried Treasures
Gain a random item component now and at the start of the next 5 rounds.

Pandora's Items
Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items III
Round start: items on your bench are randomized. Gain 1 random Radiant item.

Pandora's Items II
Round start: items on your bench are randomized.Gain 2 random components.

Team Building
Gain a Lesser Champion Duplicator. Gain another after 5 player combats.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

One, Two, Five!
Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pumping Up I
Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: <placeholder>%)

Pumping Up II
Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: <placeholder>%)

Pumping Up III
Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: <placeholder>%)

Trade Sector
Gain a free Shop reroll every round. Gain 4 gold.

Level Up!
When you buy XP, gain an additional 2. Gain 12 immediately.

Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost.

Radiant Relics
Choose 1 of 5 Radiant items. Gain a Magnetic Remover.<rules>Radiant items are very powerful versions of completed items.</rules>

Item Grab Bag
Gain 1 random completed item.

Late Game Specialist
When you reach Level 9, gain 36 gold.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Caretaker's Ally
Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: <placeholder>

Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.<rules>The anvil offers 4 choices.</rules>

Caretaker's Chosen
As you level, gain more powerful items.Level 4: Component anvilLevel 6: Completed item anvilLevel 8: Choose 1 of 5 Radiant items

Heroic Grab Bag
Gain 2 Lesser Champion Duplicators and 5 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Clear Mind
If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind
Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Going Long
You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP.<rules>Interest is extra gold you gain per 10g saved.</rules>

Scapegoat
Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Good For Something I
Champions that aren't holding items have a 50% chance to drop 1 gold on death.

Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Tiniest Titan
Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Teaming Up
Gain 1 random component and 2 random 3-cost champions.

Big Grab Bag
Gain 3 random components, 2 gold, and 1 Reforger. <rules>Reforgers allow you to remake any item.</rules>

Little Buddies
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Band of Thieves
Gain 1 Thief's Gloves.

Branching Out
Gain a random Emblem.

Raining Gold
Gain 7 gold now and 1 gold every round.

Raining Gold+
Gain 18 gold now and 1 gold every round.

Worth the Wait II
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Worth the Wait
Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Radiant Refactor
Gain a Masterwork Upgrade and 1 component anvil.<rules>Masterwork Upgrade upgrades an item to Radiant!</rules>

Prizefighter
Gain 2 item components. Every 5 wins gives you an item component.

Call to Chaos
Gain a powerful and random reward.Reward: <placeholder>

Slammin'
Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+
Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Scoreboard Scrapper
Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Lunch Money
Every 7 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: <placeholder> Gold

Over Encumbered
For the next stage, you only get 2 bench slots. After, get 2 item components.

Epoch
Now, and at the start of every stage, gain 4 XP and 3 free rerolls.

Epoch+
Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

ReinFOURcement
The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.

Build a Bud!
Gain a random 3-star 1-cost champion. Gain 8 gold.

Spoils of War I
Enemies have a 25% chance to drop loot when killed.

Spoils of War II
Enemies have a 30% chance to drop loot when killed.

Spoils of War III
Enemies have a 45% chance to drop loot when killed.

Called Shot
Set your win streak to 4. Gain 4 gold.

All That Shimmers
Choose a gold-generating Artifact item and gain a Magnetic Remover.

Flexible
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.

All That Shimmers+
Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Restart Mission
Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

Placebo
Your team gains 1% Attack Speed. Gain 8 gold.

Upward Mobility
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round.

Shimmerscale Essence
Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.<rules>These items give gold as well as combat power.</rules>

High Voltage
Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.

Pilfer
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves. <placeholder><placeholder>

Hard Commit
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.

Invested+
Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Collector II
Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Replication
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Placebo+
Your team gains 1% Attack Speed. Gain 14 gold.

Duo Queue
Gain 2 random 5-cost champions and 2 copies of a random component.

Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.

Pandora's Bench
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Hedge Fund
Gain 25 gold. Your max interest is increased to 10.<rules>Interest is extra gold you gain per 10g saved.</rules>

Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.

Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Tactician's Kitchen
Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.

Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls.

Malicious Monetization
Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.<placeholder>

Coronation
Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

One Buff, Two Buff
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Moonlight
Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.

Bronze For Life I
Your team gains 2.5% Damage Amp for each Bronze-tier trait.Damage Amp Bonus: <placeholder>%

Bronze For Life II
Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.Damage Amp: <placeholder>%Armor and Magic Resist: <placeholder>

Two Trick
Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Trifecta I
Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II
Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Vampiric Vitality
You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp.

Pyromaniac
Gain a Red Buff. Your Burns deal 50% increased damage.

Golemify
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

Lineup
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Quality Over Quantity
Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.<rules>Thief's Gloves counts as multiple items.</rules>

Belt Overflow
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Wand Overflow
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Sword Overflow
Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.

Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Crown's Will
Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.

Spear's Will
Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.

A Magic Roll
Roll 3 dice. Gain rewards based on their total.Reward: <placeholder>

Mace's Will
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Tomb Raider I
For the next 3 players eliminated, choose one of their completed items to keep.

Two Much Value
Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 2 2-cost champions.

An Exalted Adventure
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.Champions: <placeholder>, <placeholder>, <placeholder>

Expected Unexpectedness
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Pair of Fours
If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.

Gold For Dummies
Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Blazing Soul I
Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II
Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Investment Strategy I
Your champions gain 8 permanent max Health per interest you earn.

Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.

Investment Strategy II
Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Glass Cannon II
Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.

Overheal
Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Warpath
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.(Current: <placeholder>)

Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3).Deaths Remaining: <placeholder>

Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2).Deaths Remaining: <placeholder>

Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Noble Sacrifice
When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Cloning Facility
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Climb The Ladder II
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Tomb Raider II
Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Spirit Link
Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Rolling For Days I
Gain 10 free Shop rerolls.

Salvage Bin
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin
Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Birthday Present
Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Branching Out+
Gain a random Emblem and a Reforger.<rules>Reforgers allow you to remake any item.</rules>

Heroic Grab Bag+
Gain 2 Lesser Champion Duplicators and 8 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Heroic Grab Bag++
Gain 2 Lesser Champion Duplicators and 14 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Cooking Pot
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.

Stand United
Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.Current Bonus: <placeholder>% %i:scaleAD% <placeholder>% %i:scaleAP%

Preparation II
Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation I
Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Big Friend I
Allies that start combat next to an ally with over 1750 Health gain 10% Durability.

Big Friend II
Allies that start combat next to an ally with over 1750 Health gain 13% Durability.

Cybernetic Uplink III
Your champions holding an item gain 275 Health and restore 3 Mana per second.

Cybernetic Uplink II
Your champions holding an item gain 120 Health and restore 2 Mana per second.

Hustler
You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.<rules>Interest is extra gold you gain per 10g saved.</rules>

Calculated Loss
After losing your combat, gain 2 gold and a free Shop reroll.

Ascension
After 15 seconds of combat, gain 60% Damage Amp.

Final Ascension
Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

Healing Orbs I
When an enemy dies, the nearest ally is healed for 220.

Healing Orbs II
When an enemy dies, the nearest ally is healed for 440.

Plot Armor
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Time Skip
Disable your Shop for the next 3 rounds. Then gain 32 XP.

Silver Destiny
Gain a random Silver Augment and 2 gold.

Silver Destiny+
Gain a random Silver Augment and 4 gold.

Silver Destiny++
Gain a random Silver Augment and 7 gold.

Gold Destiny
Gain a random Gold Augment and 3 gold.

Gold Destiny+
Gain a random Gold Augment and 6 gold.

Prismatic Destiny
Gain a random Prismatic Augment and 4 gold.

Protagonist
Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

A Story of Seven
Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken.

Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

Hard Bargain
You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.<tftitemrules>When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries</tftitemrules>

Howling Gale
For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Evil Beyond Measure
Your champions deal 4.5% of their damage as True Damage for each Star level.

Hefty Rolls
Your team gains 8 Health and size for each time you've rolled this game.<rules>Rolls: <placeholder> Health: <placeholder></rules>

Blood Rage
Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Nine Lives
Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Treasure Hunt
Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.

Mess Hall
After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 (%i:scaleAD%%i:scaleAP%) magic damage.

Backup Dancers
Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Heavy Is the Crown
Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Piercing Sight
Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Lit Fuse
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Hold the Line
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.

Unlimited Power
Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.<rules>Useful for Magic Carries!</rules>

Water Lotus I
Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Deadlier Caps
Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.

Deadlier Blades
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Another One!
The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+
The next completed item you make grants another copy of it. Gain 1 component anvil.

Psychic Forge
Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Exclusive Customization
Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.<rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>

Cry Me A River
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Care Package
Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

Last Second Save
The first time each ally falls below 35% Health, they restore 20% maximum Health.

Augmented Power
Your next augment is one tier higher.

At What Cost
Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.

Reroll Transfer
For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.<tftitemrules>Does not include the round this augment is selected.</tftitemrules>

Know Your Enemy
You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.

Tons of Stats!
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Second Wind
After 10 seconds of combat, your team heals 40% of their missing Health.

Best Friends I
Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.

Best Friends II
Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.

Sunfire Board
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

Keepers I
Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Keepers II
Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Stars Are Born
The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Underdogs
Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Explosive Growth
Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+
Now and at the start of the next 3 rounds, gain 10 XP.

Starter Kit
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.At the start of the next 2 stages, gain that 4-cost champion again.

Double Trouble
When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

The Golden Egg
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Fully Adapted
Gain an Adaptive Helm. Champions holding this item gain both effects.

Quiet Quitting
For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Aura Farming
Gain a 2-star 5-cost champion. You cannot field it until 4-3.

A Golden Quest
The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Forward Thinking
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.Incoming Gold: <placeholder>

Giant and Mighty
Your team becomes large, gaining 200 Health and 10% max Health.

Tiny, but Deadly
Your team becomes small, gaining 30% Attack Speed and Movement Speed.

Legion of Threes
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.<tftitemrules>Reckoning Championship, 2021</tftitemrules>

Forged in Strength
Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.<tftitemrules>Remix Rumble Championship, 2023</tftitemrules>

Early Learnings
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.<placeholder><tftitemrules>TFT Vegas Open, 2023</tftitemrules>

Late Game Scaling
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.<tftitemrules>CyberCity Tactician's Crown, 2025</tftitemrules>

Sweet Treats
Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.Health Gained: <placeholder><tftitemrules>Magic N' Mayhem Tactician's Crown, 2024</tftitemrules>

Speedy Double Kill
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.<tftitemrules>Fates Championship, 2021</tftitemrules>

The Golden Dragon
Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.<rules>Mogul's Mail gives gold as well as combat power.</rules><tftitemrules>Dragonlands Championship, 2022</tftitemrules>

Birthday Reunion
Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.<tftitemrules>Inkborn Fables Tactician's Crown, 2024</tftitemrules>

Max Build
Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.<tftitemrules>Galaxies Championship, 2020</tftitemrules>

Bodyguard Training
Allies gain 10 Armor and Magic Resist, increased by 3 per player level.<tftitemrules>Gizmos & Gadgets Championship, 2022</tftitemrules>

Epic Rolldown
When you reach Level 8, gain 23 Shop rerolls.<tftitemrules>Runeterra Reforged Championship, 2023</tftitemrules>

Arcane Viktor-y
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.<tftitemrules>TFT Macao Open, 2024</tftitemrules>

Infinity Protection
Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.<tftitemrules>Monsters Attack Championship, 2023 </tftitemrules>

We Stick Together
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: <placeholder>)<tftitemrules>Into The Arcane Tactician's Crown, 2025</tftitemrules>

The Trait Tree
Gain 3 random Emblems and 7 gold.

Spreading Roots
Gain 2 random Emblems and 1 gold.

Leap of Faith
Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

Trials of Twilight
Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.

Fire Axiom
Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.

Earth Axiom
Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.

Air Axiom
Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.

Water Axiom
Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.

The Axiomata
Gain 3 random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.

Artillery Barrage
Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.

Unsealed From Steel
Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.

The World Runes
Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (<placeholder>/4)

Dragonguards
Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.

Darkwill's Invasion
Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.

Defense of the Placidium
Your team gains 8% Durability, increased to 12% if the Ionia trait is active.

U.R.F
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Wood Axiom
Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.

Sentinels of Light
Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.

Poison Pals
Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.

Chosen Wolves
Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.

Bandle Bounty I
For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.

Bandle Bounty II
For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.

Walk The True Path I
Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.

Walk The True Path II
Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.

Demacia Forever
Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

Wild Growth
3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.

Evolve and Overcome
For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. <placeholder><rules>Void provides unique Mutations.</rules>

Lifting Competition
At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.<placeholder><placeholder> / <placeholder>

The Ruined King
Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.

Secrets of the Sands
Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

Chaos Magic
Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.

Silco's Revenge
Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.

Hexgate Travel
When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.

Bringer of Ruin
Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: <placeholder>)

Ixtal Expeditionist
Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.

Commerce Core
Gain 10 free Shop rerolls now and 4 every round for the rest of the game.

Advanced Loan
Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+
Gain 33 Gold. Your next augment is one tier lower.

Blood Offering
Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

Indecision I
In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.

Indecision II
In 3 rounds, choose a new augment of the same tier. Gain 12 gold now.

Construct a Companion
The next 1-cost champion you buy is 3 star. Gain 2 gold.

Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row.

Feed the Flames
Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Focused Fire
Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.

On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.

Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.<tftitemrules>Damage taken: <placeholder></tftitemrules>

Kahunahuna
Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.<tftitemrules>Attacks: <placeholder></tftitemrules>

Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.<tftitemrules>Damage dealt: <placeholder></tftitemrules>

Solo Plate
Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.

Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.<tftitemrules>Damage dealt: <placeholder></tftitemrules>

Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.<tftitemrules>Mana spent: <placeholder></tftitemrules>

Spirit of Redemption
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.

Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.<tftitemrules>Critical strikes: <placeholder></tftitemrules>

Savings Account
After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.<tftitemrules>Gold earned: <placeholder></tftitemrules>

Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled.Reward: <placeholder>

Promised Protection
Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.

Jeweled Lotus I
Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.

Jeweled Lotus II
Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.

NO SCOUT NO PIVOT
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. <placeholder>

Heart of Steel
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.

Woven Magic
Gain a random item component. Every 2200 Mana your team spends grants an additional component (max <placeholder>/3).<rules>Mana spent: <placeholder>/2200</rules>

Exiles I
Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Exiles II
Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.

3 Threes
Gain 3 random 2-star 3-cost champions and 8 gold.

Warlord's Honor
Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.

Win Out
When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.

Celestial Blessing I
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Celestial Blessing II
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Celestial Blessing III
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Component Heist
After 5 player combats, gain 1 of every item component.<placeholder> <placeholder>

Indiscriminate Killer
Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Just Hit
Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

Retribution
Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.

Soul Awakening
Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.

Cursed Crown
Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Small Grab Bag
Gain 2 random item components.

Staffsmith
Gain 2 random completed items that build from Needlessly Large Rod.

Swordsmith
Gain 2 random completed items that build from B.F. Sword.

Twin Guardians
If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.

Urf's Gambit
If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

Binary Airdrop
Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.

Precision and Grace
At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.

Crash Test Dummies
Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.

Band of Thieves II
Gain 2 Thief's Gloves. After 8 player combats, gain another.

Min-Max
Gain a Golden Item Remover and 4 random components.<rules>Golden Item Remover is a Magnetic Remover with infinite uses.</rules>

Makeshift Armor I
Allies without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II
Allies without items equipped gain 45 Armor and Magic Resist.

Money Monsoon
Gain 7 gold now and every round for the rest of the game.

Luxury Subscription
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.At the start of the next 2 stages, gain the package again.

Comeback Story
Your team gains 5 Health and 0.4% Attack Speed per missing player Health.<placeholder>

Growth Mindset
Gain 36 XP. Buying XP costs 3 gold instead of 4.

Band of Thieves II+
Gain 2 Thief's Gloves. After 6 player combats, gain another.

Band of Thieves II++
Gain 2 Thief's Gloves. After 3 player combats, gain another.

Prismatic Destiny+
Gain a random Prismatic Augment and 10 gold.

Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Gain @Gold@ Gold
Gain 21 gold.

Seraphim's Staff
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

The Trait Tree+
Gain 3 random Emblems, a Reforger, and 12 gold.

Spreading Roots+
Gain 2 random Emblems, a Reforger, and 4 gold.

Built Different
Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).

Verdant Veil
Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.

Assassin Crown
Gain an Assassin Emblem, a Hand of Justice, and a Rengar.

Cavalier Crest
Gain a Cavalier Emblem and a Sejuani.

Cavalier Crown
Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.

Guild Crest
Gain a Guild Emblem and a Twitch.

Guild Crown
Gain a Guild Emblem, a Protector's Vow, and a Twitch.

Mirage Crest
Gain a Mirage Emblem and a Nunu.

Mirage Crown
Gain a Mirage Emblem, a Hand of Justice, and a Nunu.

Bruiser Crest
Gain a Bruiser Emblem and a Jax.

Bruiser Crown
Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.

Swiftshot Crest
Gain a Swiftshot Emblem and a Twitch.

Swiftshot Crown
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Tempest Crest
Gain a Tempest Emblem and a Qiyana.

Tempest Crown
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.

Evoker Crest
Gain an Evoker Emblem and a Zyra.

Evoker Crown
Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.

Shimmerscale Crest
Gain a Shimmerscale Emblem and a Jax.

Cannoneer Crest
Gain a Cannoneer Emblem and an Aphelios.

Cannoneer Crown
Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.

Mage Crest
Gain a Mage Emblem and a Vladimir.

Mage Crown
Gain a Mage Emblem, a Spear of Shojin, and a Lux.

Dragonmancer Crown
Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.

Guardian Crest
Gain a Guardian Emblem and a Zac.

Guardian Crown
Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.

Cavalier Unity
The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.

Think Fast
Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.

Press the Attack
Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.

Personal Training
At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.

Cruel Pact
Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.

Eternal Protection
When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.

Devastating Charge
Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.

Warrior Crest
Gain a Warrior Emblem and a Yone.

Warrior Crown
Gain a Warrior Emblem, a Giant Slayer, and a Yone.

Exiles III
Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.

Loot Master
Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.

Essence Theft
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.

Titanic Strength
Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.

Hallucinate
Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.

Beast's Den
Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Heroic Presence
Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.

Ricochet
Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.

Scorch
Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.

Penitence
Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

Pay to Win
If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.

Last Stand
The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.

Gear Upgrades
Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.

Tiamat
Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.

Hot Shot
Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.

Tantrum
After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.

Eye of the Storm
The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.

Dragonmancer Crest
Gain a Dragonmancer Emblem and a Kai'Sa.

Lagoon Crest
Gain a Lagoon Emblem and a Zac.

Lagoon Crown
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.

Darkflight Crest
Gain a Darkflight Emblem and a Rell.

Darkflight Crown
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.

Dragon Imperialist
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.

Age of Dragons
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.

High Tide
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.

Hero-In-Training
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.

Soul Siphon
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.

Terrify
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.

Base Camp
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.

Protectors of the Cosmos
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.

Oasis
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.

Scalescorn Crest
Gain a Scalescorn Emblem and a Braum.

Scalescorn Crown
Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.

Dragonmancer Conference
Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.

Idas Touch
Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.

Relic of the Past
Gain a special Darkflight Zeke's Herald from the past.

Dark Resurrection
The Darkflight sacrifice returns after 10 seconds of combat with 100% increased max Health, 75% Damage Amp, and 30% Attack Speed

Scalescorn Rebel
If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.

Soul Eater
Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.

Cosmic Hemomancy
Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.

Tiniest Titan
Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster.

Little Buddies
Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.

Wandering Trainer II
Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.

Wandering Trainer I
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

Trifecta I
Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.

Trifecta II
Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.

Sponging
Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Scavenger
The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Tower Defense
Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Kingslayer
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.

Max Cap
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.

Pair of Fours
If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.

Sated Spellweaver
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold.