Augments

Battle Academia Crest

Battle Academia Crest

Gain a Battle Academia Emblem.

Crystal Gambit Crest

Crystal Gambit Crest

Gain a Crystal Gambit Emblem.

Duelist Crest

Duelist Crest

Gain a Duelist Emblem.

Executioner Crest

Executioner Crest

Gain an Executioner Emblem.

Edgelord Crest

Edgelord Crest

Gain an Edgelord Emblem.

Wraith Crest

Wraith Crest

Gain a Wraith Emblem.

Luchador Crest

Luchador Crest

Gain a Luchador Emblem.

Sorcerer Crest

Sorcerer Crest

Gain an Sorcerer Emblem.

Prodigy Crest

Prodigy Crest

Gain a Prodigy Emblem.

Protector Crest

Protector Crest

Gain a Protector Emblem.

Soul Fighter Crest

Soul Fighter Crest

Gain a Soul Fighter Emblem.

Star Guardian Crest

Star Guardian Crest

Gain a Star Guardian Emblem.

Supreme Cells Crest

Supreme Cells Crest

Gain a Supreme Cells Emblem.

Bastion Circlet

Bastion Circlet

Gain a Bastion Emblem, a Giant's Belt, and a Leona.

Battle Academia Circlet

Battle Academia Circlet

Gain a Battle Academia Emblem and a Rakan.

Battle Academia Crown

Battle Academia Crown

Gain a Battle Academia Emblem, a Spirit Visage, and a Garen.

Crystal Gambit Circlet

Crystal Gambit Circlet

Gain a Crystal Gambit Emblem and a Janna.

Crystal Gambit Crown

Crystal Gambit Crown

Gain a Crystal Gambit Emblem, an Adaptive Helm, and a Janna.

Duelist Circlet

Duelist Circlet

Gain a Duelist Emblem, an Ashe, and a BF Sword.

Duelist Crown

Duelist Crown

Gain a Duelist Emblem, a Kraken's Fury, and a Gangplank.

Executioner Circlet

Executioner Circlet

Gain an Executioner Emblem, an Akali, and a Sparring Gloves.

Executioner Crown

Executioner Crown

Gain a Executioner Emblem, a Striker's Flail, and a Katarina.

Edgelord Crown

Edgelord Crown

Gain an Edgelord Emblem, a Hand of Justice, and a Yasuo.

Edgelord Circlet

Edgelord Circlet

Gain an Edgelord Emblem, a Samira, and a Recurve Bow.

Wraith Circlet

Wraith Circlet

Gain a Wraith Emblem and a K'Sante.

Wraith Crown

Wraith Crown

Gain a Wraith Emblem, a Hextech Gunblade, and a Malzahar.

Heavyweight Circlet

Heavyweight Circlet

Gain a Heavyweight Emblem, a Poppy, and a Giant's Belt.

Luchador Circlet

Luchador Circlet

Gain a Luchador Emblem and a Dr Mundo.

Luchador Crown

Luchador Crown

Gain a Luchador Emblem, a Sterak's Gage, and a Dr Mundo.

Sorcerer Circlet

Sorcerer Circlet

Gain an Sorcerer Emblem, a Karma, and a Tear of the Goddess.

Sorcerer Crown

Sorcerer Crown

Gain a Sorcerer Emblem, a Jeweled Gauntlet, and an Ahri.

Prodigy Circlet

Prodigy Circlet

Gain a Prodigy Emblem, a Malzahar, and a Needlessly Large Rod.

Prodigy Crown

Prodigy Crown

Gain a Prodigy Emblem, a Spear of Shojin, and an Ezreal.

Protector Circlet

Protector Circlet

Gain a Protector Emblem, a Neeko, and a Giant's Belt.

Protector Crown

Protector Crown

Gain a Protector Emblem, a Protector's Vow, and a Neeko.

Juggernaut Circlet

Juggernaut Circlet

Gain a Juggernaut Emblem, an Udyr, and a Giant's Belt.

Soul Fighter Circlet

Soul Fighter Circlet

Gain a Soul Fighter Emblem and a Kalista.

Soul Fighter Crown

Soul Fighter Crown

Gain a Soul Fighter Emblem, a Spear of Shojin, and a Kalista.

Star Guardian Crown

Star Guardian Crown

Gain a Star Guardian Emblem, a Steadfast Heart, and a Rell.

Star Guardian Circlet

Star Guardian Circlet

Gain a Star Guardian Emblem and a Rell.

Supreme Cells Circlet

Supreme Cells Circlet

Gain a Supreme Cells Emblem and an Akali.

Supreme Cells Crown

Supreme Cells Crown

Gain a Supreme Cells Emblem, a Last Whisper, and a Kai'sa.

Perfect Form

Perfect Form

Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Give 'em the Chair!

Give 'em the Chair!

Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

Class President

Class President

Combat start: Powered Up Battle Academia champions and allies adjacent to one gain 70 Health, 8% AD, and 8% AP. Battle Academia units gain double. Gain a Katarina

Transfer Students

Transfer Students

At the start of every stage and after every carousel round, gain 2 random 1-3 cost Battle Academia champions. Gain an Ezreal.

Hero 101

Hero 101

The first time you win 4 player combats (Wins: <placeholder>), all Battle Academia champions gain 100 Health and 15% reduced max Mana. Gain a Garen and Ezreal.

Tiny Team

Tiny Team

When you field 3 or less Star Guardians, increase Star Guardian bonuses by an additional 100%. Gain a Syndra and Rell.

Power of Friendship

Power of Friendship

Star Guardians who start combat adjacent to at least one other Star Guardian gain 1 Mana Regeneration, 20 Armor, and 20 Magic Resist. Gain a Rell.

Tournament Titans

Tournament Titans

Luchadors gain 5% Attack Speed. Whenever you win player combats, Luchadors grow in size and permanently gain 2% Attack Damage and 20 Health. Gain a Dr Mundo and Gnar.(Total: <placeholder>% AD; <placeholder> Health)

Escape Velocity

Escape Velocity

Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.(Velocity: <placeholder>)

Precise Shot

Precise Shot

Every 4 seconds, all Sniper champions fire a shot that deals 85% of their Basic Attack Damage to the lowest health enemy in range. Gain a Jhin.

Sniper Crown

Sniper Crown

Gain a Sniper Emblem, an Infinity Edge, and a Caitlyn.

Sniper Circlet

Sniper Circlet

Gain a Sniper Emblem, a Jinx, and a Recurve Bow.

Aim For The Top!

Aim For The Top!

You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.<rules>Foes vanquished: <placeholder></rules>

Tectonic Titan

Tectonic Titan

Gain a Malphite. Your strongest Malphite becomes a Fighter, gaining increased Attack Speed. He now charges at nearby enemies, knocking them up and dealing heavy damage.

Power Upload

Power Upload

You can give the Mighty Mech a Power Up. When it has Power Up the Mighty Mech gains 150 Health and 10% Damage Amp.Gain an Aatrox, a Senna, and a Power Remover.

Space Camp

Space Camp

Whenever you upgrade a 1-cost Crew champion, gain a random 1-3 cost Crew champion. Gain a Malphite.

The God's Eye Opens

The God's Eye Opens

Every 4 seconds the God's Eye grants a random Soul Fighter 200 shield and 12% stacking Attack Speed for the rest of combat. Gain a Kalista and Naafiri.

Teacher's Council

Teacher's Council

Mentor bonuses are granted to your team regardless of how many Mentors you play. Gain a Kobuko.

Deepening Shadows

Deepening Shadows

At combat start and whenever the Shadow Realm strikes, Wraith champions gain 6% Attack Damage and 6% Ability Power. Gain a Jhin and Zac.

The Darkness Within

The Darkness Within

The first 3 Wraith champions to die each combat summon a monstrosity from the Shadow Realm. Gain a Jhin and Zac.

Schoolyard Justice

Schoolyard Justice

Gain a Garen. Your strongest Garen becomes a Fighter. He no longer Heals, but deals more damage and executes weak enemies.

Adaptive Style

Adaptive Style

On attack, Duelists gain 2% Attack Damage and Ability Power, stacking up to 15 times. Duelist Tanks instead gain 2 Armor and Magic Resist. Gain a Kai'Sa and Kayle.

Starfall

Starfall

Gain a Neeko. Your strongest Neeko becomes a Magic Fighter and gains increased Attack Speed. Her Ability deals more damage, and increases its radius with every cast.

Dazzling Display

Dazzling Display

Enemies who take damage from Sorcerer Abilities deal 20% less damage for 6 seconds. Gain a Lux and a Lucian.

Ring The Bell

Ring The Bell

After 15 seconds, your Heavyweight champions gain 30% max Health and 20% Damage Amp. Gain a Kobuko and a Zac.

The Strongest Survive

The Strongest Survive

Whenever an ally dies, they grant the Supreme Cell with the most damage this round 8% of their maximum health. Gain a Kai'Sa and Kennen.

Preemptive Protection

Preemptive Protection

Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.

Golden Guillotine

Golden Guillotine

Executioner kills have a chance to drop loot, scaling with Critical Strike Chance. The value of the loot given can also critically strike, granting even more loot. Gain a Katarina and Kalista.

Solo Leveling

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Learn From The Best

Learn From The Best

Whenever you star-up a champion they permanently gain 50% of every unique Mentor bonus of Mentors on your board or bench. Gain a Yasuo.

Raid Boss

Raid Boss

Your strongest Bastion champion gains 20% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

Tournament Favorites

Tournament Favorites

Soul Fighters gain Fame when they deal damage. Each Fame breakpoint grants loot. Gain a Naafiri and Kalista.Fame: <placeholder>/<placeholder>

Unceasing

Unceasing

Whenever an ally Juggernaut dies, all other Juggernauts gain a 10% max Health shield for 5 seconds and gain 2% more Durability. Gain an Aatrox and Dr. Mundo.

Nine Thousand Volts

Nine Thousand Volts

Gain a Kennen. Your strongest Kennen becomes a ranged Marksman. He throws piercing Shurikens that can stun and deal magic damage.

Twilight Assault

Twilight Assault

Gain a Shen. Your strongest Shen becomes a ranged Marksman gaining +3 Range. His ability no longer shields but instead deals additional damage.

Knuckledusters

Knuckledusters

Gain a Vi. Your strongest Vi becomes an Attack Fighter and has a chance to drop loot on kill. She now deals heavy single target damage and gains Attack Damage for item components equipped on your team.

Burning Bright

Burning Bright

Gain an Udyr. Your strongest Udyr becomes an Attack Fighter and sends bouncing gusts of flame out with every attack. His spell no longer rapidly attacks, but instead grants him stacking Attack Speed.

Game Plan

Game Plan

Mark 1 hex per Strategist fielded. Allies standing in marked hexes gain 150 Health and 10% Damage Amp, Strategists gain 100% more. Gain a Janna and Ziggs.

Isekai

Isekai

Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Prodigy</TFTRadiantItemBonus> this game.

Isekai

Isekai

Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Sorcerer</TFTRadiantItemBonus> this game.

Isekai

Isekai

Summon a magical hero from another universe to fight for you. This hero is a <TFTRadiantItemBonus>Strategist</TFTRadiantItemBonus> this game.

Strategist Circlet

Strategist Circlet

Gain a Strategist Emblem, a Ziggs, and a Tear of the Goddess.

Sniper Crest

Sniper Crest

Gain a Sniper Emblem.

Grand Slam

Grand Slam

Luchadors gain 10% Attack Speed. When Luchador is active, Luchadors leap into battle at combat start. Luchador leaps deal 300% of their Basic Attack Damage. Gain a Dr. Mundo.

I'll Be The Head

I'll Be The Head

The Mighty Mech gains 25% Attack Speed. Gain a Gangplank.Field 7 Mighty Mech with a total of 14 Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.

I'll Be The Head

I'll Be The Head

The Mighty Mech gains 45% Attack Speed. Gain a 3 Mighty Mech Champions.Field 7 Mighty Mech with a total of 14 Star Levels and reach level 10 to activate MECHA-MERGE PROTOCOL.

Portable Forge

Portable Forge

Choose 1 of 4 Artifacts.<rules>Artifacts are more powerful items with a unique effect.</rules>

Recombobulator

Recombobulator

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers.

Living Forge

Living Forge

Gain an Artifact anvil now and after every 10 player combats.<rules>Artifacts are more powerful items with a unique effect.</rules>

Prismatic Ticket

Prismatic Ticket

Each time your Shop is rerolled, you have a 50% chance to gain a free reroll.

Young and Wild and Free

Young and Wild and Free

You can always move freely on Carousel rounds. Gain 5 gold.

Latent Forge

Latent Forge

After 8 player combats, gain an Artifact anvil. <rules>The anvil offers 4 choices. Artifacts are more powerful items with a unique effect.</rules>

Silver Spoon

Silver Spoon

Gain 10 XP.

Component Buffet

Component Buffet

Whenever you would get a component, gain a component anvil instead. Gain a random component now.<rules>The anvil offers 4 choices.</rules>

Iron Assets

Iron Assets

Gain a component anvil and 3 gold.

Ones Twos Three

Ones Twos Three

Gain 1 1-cost champion, 2 2-cost champions, and 1 3-cost champion.

Missed Connections

Missed Connections

Gain a copy of each 1-cost champion.

Radiant Rascal

Radiant Rascal

Gain a Rascal's Gloves item. This equips 2 random Radiant items every round.<rules>Radiant items are very powerful versions of completed items.</rules>

Buried Treasures

Buried Treasures

Gain a random item component now and at the start of the next 5 rounds.

Pandora's Items

Pandora's Items

Round start: items on your bench are randomized. Gain 1 random component.

Pandora's Items III

Pandora's Items III

Round start: items on your bench are randomized. Gain 1 random Radiant item.

Pandora's Items II

Pandora's Items II

Round start: items on your bench are randomized.Gain 2 random components.

Team Building

Team Building

Gain a Lesser Champion Duplicator. Gain another after 5 player combats.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Risky Moves

Risky Moves

Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.

One, Two, Five!

One, Two, Five!

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Pumping Up I

Pumping Up I

Your team gains 6% Attack Speed. After each round, they gain 0.5% more. (Current Attack Speed: <placeholder>%)

Pumping Up II

Pumping Up II

Your team gains 10% Attack Speed. After each round, they gain 1% more. (Current Attack Speed: <placeholder>%)

Pumping Up III

Pumping Up III

Your team gains 16% Attack Speed. After each round, they gain 2% more. (Current Attack Speed: <placeholder>%)

Trade Sector

Trade Sector

Gain a free Shop reroll every round. Gain 4 gold.

Level Up!

Level Up!

When you buy XP, gain an additional 2. Gain 12 immediately.

Patient Study

Patient Study

After player combat, gain 2 XP if you won or 3 XP if you lost.

Radiant Relics

Radiant Relics

Choose 1 of 5 Radiant items. Gain a Magnetic Remover.<rules>Radiant items are very powerful versions of completed items.</rules>

Item Grab Bag

Item Grab Bag

Gain 1 random completed item.

Late Game Specialist

Late Game Specialist

When you reach Level 9, gain 36 gold.

Shopping Spree

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Caretaker's Ally

Caretaker's Ally

Gain a random 2-cost champion now. Gain the same one again every time you level up.Champion: <placeholder>

Caretaker's Favor

Caretaker's Favor

Gain a component anvil when you reach level 5, 6, 7, and 8.<rules>The anvil offers 4 choices.</rules>

Caretaker's Chosen

Caretaker's Chosen

As you level, gain more powerful items.Level 4: Component anvilLevel 6: Completed item anvilLevel 8: Choose 1 of 5 Radiant items

Heroic Grab Bag

Heroic Grab Bag

Gain 2 Lesser Champion Duplicators and 5 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Clear Mind

Clear Mind

If there are no champions on your bench at the end of player combat, gain 3 XP.

Cluttered Mind

Cluttered Mind

Gain 4 random 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Going Long

Going Long

You no longer gain interest. Gain 4 gold now. Round start: gain 5 XP.<rules>Interest is extra gold you gain per 10g saved.</rules>

Scapegoat

Scapegoat

Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

Good For Something I

Good For Something I

Champions that aren't holding items have a 50% chance to drop 1 gold on death.

Lucky Gloves

Lucky Gloves

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves.

Lucky Gloves+

Lucky Gloves+

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Tiniest Titan

Tiniest Titan

Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 15 gold now.

Teaming Up

Teaming Up

Gain 1 random component and 2 random 3-cost champions.

Big Grab Bag

Big Grab Bag

Gain 3 random components, 2 gold, and 1 Reforger. <rules>Reforgers allow you to remake any item.</rules>

Little Buddies

Little Buddies

Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Band of Thieves

Band of Thieves

Gain 1 Thief's Gloves.

Branching Out

Branching Out

Gain a random Emblem.

Raining Gold

Raining Gold

Gain 7 gold now and 1 gold every&nbsp;round.

Raining Gold+

Raining Gold+

Gain 18 gold now and 1 gold every&nbsp;round.

Worth the Wait II

Worth the Wait II

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Worth the Wait

Worth the Wait

Gain a random 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.Champion: <placeholder>

Radiant Refactor

Radiant Refactor

Gain a Masterwork Upgrade and 1 component anvil.<rules>Masterwork Upgrade upgrades an item to Radiant!</rules>

Prizefighter

Prizefighter

Gain 2 item components. Every 5 wins gives you an item&nbsp;component.

Call to Chaos

Call to Chaos

Gain a powerful and random reward.Reward: <placeholder>

Slammin'

Slammin'

Gain 1 random component(s). After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Slammin'+

Slammin'+

Gain 1 random component(s) and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Scoreboard Scrapper

Scoreboard Scrapper

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

Lunch Money

Lunch Money

Every 7 damage you deal to enemy tacticians gives you 2 gold.Total Payouts: <placeholder> Gold

Over Encumbered

Over Encumbered

For the next stage, you only get 2 bench slots. After, get 2 item&nbsp;components.

Epoch

Epoch

Now, and at the start of every stage, gain 4 XP and 3 free rerolls.

Epoch+

Epoch+

Now, and at the start of every stage, gain 8 XP and 3 free rerolls.

ReinFOURcement

ReinFOURcement

The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 12 gold.

Build a Bud!

Build a Bud!

Gain a random 3-star 1-cost champion. Gain 8 gold.

Spoils of War I

Spoils of War I

Enemies have a 25% chance to drop loot when killed.

Spoils of War II

Spoils of War II

Enemies have a 30% chance to drop loot when killed.

Spoils of War III

Spoils of War III

Enemies have a 45% chance to drop loot when killed.

Called Shot

Called Shot

Set your win streak to 4. Gain 4 gold.

All That Shimmers

All That Shimmers

Choose a gold-generating Artifact item and gain a Magnetic Remover.

Flexible

Flexible

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 20 Health for each Emblem they are holding.

All That Shimmers+

All That Shimmers+

Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

Restart Mission

Restart Mission

Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 3 2-star 2-costs, and 1 2-star 1-cost champion.

Thorn-Plated Armor

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

Placebo

Placebo

Your team gains 1% Attack Speed. Gain 8 gold.

Upward Mobility

Upward Mobility

Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Patience is a Virtue

Patience is a Virtue

Each round, gain 2 free rerolls if you did not buy a champion last round.

Shimmerscale Essence

Shimmerscale Essence

Gain a Mogul's Mail. In 5 rounds, gain a Gamblers Blade.<rules>These items give gold as well as combat power.</rules>

High Voltage

High Voltage

Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 20% more damage.

Pilfer

Pilfer

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 35 gold worth of champions in this way, gain a Thief's Gloves. <placeholder><placeholder>

Hard Commit

Hard Commit

Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 2 gold.

Invested+

Invested+

Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++

Invested++

Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Item Collector I

Item Collector I

For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

Item Collector II

Item Collector II

Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

Replication

Replication

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Placebo+

Placebo+

Your team gains 1% Attack Speed. Gain 14 gold.

Duo Queue

Duo Queue

Gain 2 random 5-cost champions and 2 copies of a random component.

Find Your Center

Find Your Center

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 15% max Health.

Pandora's Bench

Pandora's Bench

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 6 gold.

Hedge Fund

Hedge Fund

Gain 25 gold. Your max interest is increased to 10.<rules>Interest is extra gold you gain per 10g saved.</rules>

Dummify

Dummify

Lose all champions on your board and bench. Gain a Training Dummy with 80% of their combined health. The dummy gains 1200 Health per stage.

Delayed Start

Delayed Start

Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

Survivor

Survivor

Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

Tactician's Kitchen

Tactician's Kitchen

Gain a random Emblem. After 6 rounds, gain a Tactician's Cape.

Crafted Crafting

Crafted Crafting

Whenever you craft a completed item, gain 2 rerolls.

Malicious Monetization

Malicious Monetization

Gain 2 gold. For the next 3 rounds, enemy champions drop 2 gold when killed.<placeholder>

Coronation

Coronation

Gain a Tactician's Crown. Tactician's Crown, Shield, and Cape grant the holder an additional 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

One Buff, Two Buff

One Buff, Two Buff

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Moonlight

Moonlight

Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.

Bronze For Life I

Bronze For Life I

Your team gains 2.5% Damage Amp for each Bronze-tier trait.Damage Amp Bonus: <placeholder>%

Bronze For Life II

Bronze For Life II

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.Damage Amp: <placeholder>%Armor and Magic Resist: <placeholder>

Two Trick

Two Trick

Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

Trifecta I

Trifecta I

Gain 2 3-cost champions.Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

Trifecta II

Trifecta II

Gain 3 3-cost champions. Allies gain 5% Attack Speed. Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

Vampiric Vitality

Vampiric Vitality

You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 12% Omnivamp.

Pyromaniac

Pyromaniac

Gain a Red Buff. Your Burns deal 50% increased damage.

Golemify

Golemify

Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

Lineup

Lineup

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

Quality Over Quantity

Quality Over Quantity

Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.<rules>Thief's Gloves counts as multiple items.</rules>

Belt Overflow

Belt Overflow

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Wand Overflow

Wand Overflow

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Sword Overflow

Sword Overflow

Gain 4 B.F. Swords. Your B.F. Swords grant +5% Attack Speed.

Table Scraps

Table Scraps

After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

Crown's Will

Crown's Will

Gain a Needlessly Large Rod. Your team gains 12 Ability Power and 10 Armor.

Spear's Will

Spear's Will

Your team gains 12% Attack Damage and 5 Mana. Gain a B.F. Sword.

A Magic Roll

A Magic Roll

Roll 3 dice. Gain rewards based on their total.Reward: <placeholder>

Mace's Will

Mace's Will

Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.

Tomb Raider I

Tomb Raider I

For the next 3 players eliminated, choose one of their completed items to keep.

Two Much Value

Two Much Value

Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 2 2-cost champions.

An Exalted Adventure

An Exalted Adventure

Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.Champions: <placeholder>, <placeholder>, <placeholder>

Expected Unexpectedness

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Rigged Shop+

Rigged Shop+

Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Pair of Fours

Pair of Fours

If your team has exactly 2 4-cost champions, they each gain 504 Health and 28.4% Attack Speed. Gain a random 4-cost.

Gold For Dummies

Gold For Dummies

Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

Blazing Soul I

Blazing Soul I

Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

Blazing Soul II

Blazing Soul II

Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

Corrosion

Corrosion

Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Firesale

Firesale

Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

Titanic Titan

Titanic Titan

Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

Investment Strategy I

Investment Strategy I

Your champions gain 8 permanent max Health per interest you earn.

Glass Cannon I

Glass Cannon I

Allies that start combat in the back row begin combat at 80% Health but gain 17% Damage Amp.

Investment Strategy II

Investment Strategy II

Your champions gain 8 permanent max Health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Glass Cannon II

Glass Cannon II

Allies that start combat in the back row begin combat at 80% Health but gain 30% Damage Amp.

Overheal

Overheal

Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

Warpath

Warpath

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.(Current: <placeholder>)

Eye For An Eye

Eye For An Eye

For every 15 ally champions that die, gain a random component (max 3).Deaths Remaining: <placeholder>

Eye For An Eye+

Eye For An Eye+

Gain a random component. For every 18 ally champions that die, gain another component (max 2).Deaths Remaining: <placeholder>

Climb The Ladder I

Climb The Ladder I

Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.

Noble Sacrifice

Noble Sacrifice

When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

Cloning Facility

Cloning Facility

Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Climb The Ladder II

Climb The Ladder II

Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.

Tomb Raider II

Tomb Raider II

Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

Spirit Link

Spirit Link

Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

Rolling For Days I

Rolling For Days I

Gain 10 free Shop rerolls.

Salvage Bin

Salvage Bin

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin+

Salvage Bin+

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Salvage Bin

Salvage Bin

Gain 1 random completed item now, and 1 component after 3 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Birthday Present

Birthday Present

Gain a 2-star champion and 1 gold every time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Branching Out+

Branching Out+

Gain a random Emblem and a Reforger.<rules>Reforgers allow you to remake any item.</rules>

Heroic Grab Bag+

Heroic Grab Bag+

Gain 2 Lesser Champion Duplicators and 8 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Heroic Grab Bag++

Heroic Grab Bag++

Gain 2 Lesser Champion Duplicators and 14 gold.<rules>This item allows you to copy a 3-cost or less champion.</rules>

Cooking Pot

Cooking Pot

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 50 permanent Health. Gain a Frying Pan.

Stand United

Stand United

Gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.Current Bonus: <placeholder>% %i:scaleAD% <placeholder>% %i:scaleAP%

Preparation II

Preparation II

Champions on your bench permanently gain 50 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

Preparation I

Preparation I

Champions on your bench permanently gain 30 Health, 2% Attack Damage, and 2% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

AFK

AFK

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

Big Friend I

Big Friend I

Allies that start combat next to an ally with over 1750 Health gain 10% Durability.

Big Friend II

Big Friend II

Allies that start combat next to an ally with over 1750 Health gain 13% Durability.

Cybernetic Uplink III

Cybernetic Uplink III

Your champions holding an item gain 275 Health and restore 3 Mana per second.

Cybernetic Uplink II

Cybernetic Uplink II

Your champions holding an item gain 120 Health and restore 2 Mana per second.

Hustler

Hustler

You earn no interest, but gain 2 gold and 2 XP at the start of every player combat round. Gain 1 gold now.<rules>Interest is extra gold you gain per 10g saved.</rules>

Calculated Loss

Calculated Loss

After losing your combat, gain 2 gold and a free Shop reroll.

Ascension

Ascension

After 15 seconds of combat, gain 60% Damage Amp.

Final Ascension

Final Ascension

Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

Healing Orbs I

Healing Orbs I

When an enemy dies, the nearest ally is healed for 220.

Healing Orbs II

Healing Orbs II

When an enemy dies, the nearest ally is healed for 440.

Plot Armor

Plot Armor

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Time Skip

Time Skip

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Silver Destiny

Silver Destiny

Gain a random Silver Augment and 2 gold.

Silver Destiny+

Silver Destiny+

Gain a random Silver Augment and 4 gold.

Silver Destiny++

Silver Destiny++

Gain a random Silver Augment and 7 gold.

Gold Destiny

Gold Destiny

Gain a random Gold Augment and 3 gold.

Gold Destiny+

Gold Destiny+

Gain a random Gold Augment and 6 gold.

Prismatic Destiny

Prismatic Destiny

Gain a random Prismatic Augment and 4 gold.

Protagonist

Protagonist

Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

A Story of Seven

A Story of Seven

Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards. Gain a 2-star 1-cost champion to start your journey.

Efficient Shopper

Efficient Shopper

For the next 4 carousels, gain a second copy of the champion taken.

Tesla Coil

Tesla Coil

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

Hard Bargain

Hard Bargain

You cannot choose your Carousel rewards. Gain an additional 6 player Health and 10 Gold each carousel round.<tftitemrules>When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries</tftitemrules>

Howling Gale

Howling Gale

For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

Evil Beyond Measure

Evil Beyond Measure

Your champions deal 4.5% of their damage as True Damage for each Star level.

Hefty Rolls

Hefty Rolls

Your team gains 8 Health and size for each time you've rolled this game.<rules>Rolls: <placeholder> Health: <placeholder></rules>

Blood Rage

Blood Rage

Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

Nine Lives

Nine Lives

Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

Chaotic Evolution

Chaotic Evolution

Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

Treasure Hunt

Treasure Hunt

Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 20 gold on Shop rerolls. These chests persist until opened.

Mess Hall

Mess Hall

After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 (%i:scaleAD%%i:scaleAP%) magic damage.

Backup Dancers

Backup Dancers

Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

Heavy Is the Crown

Heavy Is the Crown

Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

Piercing Sight

Piercing Sight

Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

Lit Fuse

Lit Fuse

Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

Hold the Line

Hold the Line

Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.

Unlimited Power

Unlimited Power

Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.<rules>Useful for Magic Carries!</rules>

Water Lotus I

Water Lotus I

Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

Water Lotus II

Water Lotus II

Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

Deadlier Caps

Deadlier Caps

Gain a Rabadon's Deathcap. Rabadon's Deathcaps permanently gain 1% Ability Power whenever their holders score a takedown.

Deadlier Blades

Deadlier Blades

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Another One!

Another One!

The next completed item you make grants an additional copy of it. Gain 5 gold now.

Another One!+

Another One!+

The next completed item you make grants another copy of it. Gain 1 component anvil.

Psychic Forge

Psychic Forge

Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

Exclusive Customization

Exclusive Customization

Gain a Lucky Item Chest and a Magnetic Remover and 10 gold.<rules>Use a Lucky Item Chest on a champion to choose from an armory of recommended items!</rules>

Cry Me A River

Cry Me A River

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 3.

Pocket Recombobulator

Pocket Recombobulator

Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

Care Package

Care Package

Now and at the start of the next 2 Stages, receive a care package with loot and 3 gold.

Last Second Save

Last Second Save

The first time each ally falls below 35% Health, they restore 20% maximum Health.

Augmented Power

Augmented Power

Your next augment is one tier higher.

At What Cost

At What Cost

Immediately go to level 6 and gain 12 XP. You don't get to choose your future augments.

Reroll Transfer

Reroll Transfer

For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.<tftitemrules>Does not include the round this augment is selected.</tftitemrules>

Know Your Enemy

Know Your Enemy

You can see who you will fight next. Your team gains 10% Damage Amp, increased to 18% if you and your opponent have any of the same traits active.

Tons of Stats!

Tons of Stats!

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Second Wind

Second Wind

After 10 seconds of combat, your team heals 40% of their missing Health.

Best Friends I

Best Friends I

Allies isolated in pairs gain 10% Attack Speed and 10 Armor at the start of combat.

Best Friends II

Best Friends II

Allies isolated in pairs gain 15% Attack Speed and 18 Armor at the start of combat.

Sunfire Board

Sunfire Board

Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.

Keepers I

Keepers I

Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

Keepers II

Keepers II

Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

Stars Are Born

Stars Are Born

The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

Underdogs

Underdogs

Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

Explosive Growth

Explosive Growth

Now and at the start of the next 3 rounds, gain 7 XP.

Explosive Growth+

Explosive Growth+

Now and at the start of the next 3 rounds, gain 10 XP.

Starter Kit

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.At the start of the next 2 stages, gain that 4-cost champion again.

Double Trouble

Double Trouble

When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

The Golden Egg

The Golden Egg

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Fully Adapted

Fully Adapted

Gain an Adaptive Helm. Champions holding this item gain both effects.

Quiet Quitting

Quiet Quitting

For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

Aura Farming

Aura Farming

Gain a 2-star 5-cost champion. You cannot field it until 4-3.

A Golden Quest

A Golden Quest

The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

Slice of Life

Slice of Life

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Forward Thinking

Forward Thinking

Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.Incoming Gold: <placeholder>

Giant and Mighty

Giant and Mighty

Your team becomes large, gaining 200 Health and 10% max Health.

Tiny, but Deadly

Tiny, but Deadly

Your team becomes small, gaining 30% Attack Speed and Movement Speed.

Legion of Threes

Legion of Threes

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 200 Health and 12% Attack Speed.<tftitemrules>Reckoning Championship, 2021</tftitemrules>

Forged in Strength

Forged in Strength

Gain 1 random Artifact. When you drop below 35 Health, gain 3 more random Artifacts.<tftitemrules>Remix Rumble Championship, 2023</tftitemrules>

Early Learnings

Early Learnings

Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.<placeholder><tftitemrules>TFT Vegas Open, 2023</tftitemrules>

Late Game Scaling

Late Game Scaling

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.<tftitemrules>CyberCity Tactician's Crown, 2025</tftitemrules>

Sweet Treats

Sweet Treats

Gain an Artifact anvil. Your team gains 25 Health for each item equipped on champions.Health Gained: <placeholder><tftitemrules>Magic N' Mayhem Tactician's Crown, 2024</tftitemrules>

Speedy Double Kill

Speedy Double Kill

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.<tftitemrules>Fates Championship, 2021</tftitemrules>

The Golden Dragon

The Golden Dragon

Gain a Mogul's Mail. Champions holding Mogul's Mail take up 2 team slots but gain 700 Health and 20% Durability.<rules>Mogul's Mail gives gold as well as combat power.</rules><tftitemrules>Dragonlands Championship, 2022</tftitemrules>

Birthday Reunion

Birthday Reunion

Gain a random 2-star 2-cost champion. When you reach Level 7, gain a Thief's Gloves. When you reach Level 9, gain a random 2-star 5-cost champion.<tftitemrules>Inkborn Fables Tactician's Crown, 2024</tftitemrules>

Max Build

Max Build

Gain a Champion Duplicator and 5 free Shop rerolls. On Stage 6-1, gain these again.<tftitemrules>Galaxies Championship, 2020</tftitemrules>

Bodyguard Training

Bodyguard Training

Allies gain 10 Armor and Magic Resist, increased by 3 per player level.<tftitemrules>Gizmos & Gadgets Championship, 2022</tftitemrules>

Epic Rolldown

Epic Rolldown

When you reach Level 8, gain 23 Shop rerolls.<tftitemrules>Runeterra Reforged Championship, 2023</tftitemrules>

Arcane Viktor-y

Arcane Viktor-y

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 20 seconds of combat.<tftitemrules>TFT Macao Open, 2024</tftitemrules>

Infinity Protection

Infinity Protection

Gain 4 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 15% Health shield.<tftitemrules>Monsters Attack Championship, 2023 </tftitemrules>

We Stick Together

We Stick Together

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 20% Attack Speed. (Emblem Trait: <placeholder>)<tftitemrules>Into The Arcane Tactician's Crown, 2025</tftitemrules>

The Trait Tree

The Trait Tree

Gain 3 random Emblems and 7 gold.

Spreading Roots

Spreading Roots

Gain 2 random Emblems and 1 gold.

Leap of Faith

Leap of Faith

Gain an Illaoi. Your strongest Illaoi becomes a Fighter. Her Ability is replaced with an airborne slam that's recast when she kills her target.

Trials of Twilight

Trials of Twilight

Gain 2 Xin Zhao. Your strongest Xin Zhao constantly strikes nearby enemies and executes enemies. After 5 player combats as a 3-star, unlock Zaahen. He replaces Xin Zhao and takes his items.

Fire Axiom

Fire Axiom

Gain a Fire Hex. Champions within gain 15% Attack Damage and Ability Power. Their damage 1% Burns and 33% Wounds for 6 seconds.

Earth Axiom

Earth Axiom

Gain an Earth Hex. Champions within gain 30 Armor and Magic Resist. At 50% Health, they Stun enemies within 2 hexes for 1.5 seconds.

Air Axiom

Air Axiom

Gain an Air Hex. Champions within gain 25% Attack Speed and their damage 30% Sunders enemies for 5 seconds.

Water Axiom

Water Axiom

Gain a Water Hex. Champions within gain 3 Mana Regen. Their damage 30% Shreds enemies for 5 seconds.

The Axiomata

The Axiomata

Gain 3 random elemental hex augments. Future augment rounds instead grant you items and gold based on the augment's tier.

Artillery Barrage

Artillery Barrage

Gain a Rumble. Your strongest Rumble gains +7 Range and constantly fires missiles at enemies, increased with Attack Speed.

Unsealed From Steel

Unsealed From Steel

Choose 1 of 4 Darkin Weapons. Darkin Weapons are Artifacts that grant the Darkin trait.

The World Runes

The World Runes

Gain 2 Emblems from random Region traits. After 4 player combats with 4 Region traits active, gain a powerful reward. (<placeholder>/4)

Dragonguards

Dragonguards

Gain a Shyvana and a 2-star Jarvan IV. When Jarvan casts, Shyvana gains Shield. When Shyvana casts, Jarvan jumps in and deals damage based on his Armor and Magic Resist. After every player combat, gain a Jarvan IV.

Darkwill's Invasion

Darkwill's Invasion

Your team gains 10% Damage Amp, increased to 15% if the Noxus trait is active.

Defense of the Placidium

Defense of the Placidium

Your team gains 8% Durability, increased to 12% if the Ionia trait is active.

U.R.F

U.R.F

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 15% Attack Speed and 2 Mana Regen.

Wood Axiom

Wood Axiom

Gain a Wood Hex. Champions within gain 15% max Health. After combat, they permanently gain 40 Health.

Sentinels of Light

Sentinels of Light

Gain a Lucian & Senna and a 2-star Vayne. Vayne fires additional bolts at enemies afflicted with Black Mist and on takedown, grants Attack Speed to Lucian & Senna.

Poison Pals

Poison Pals

Gain a Singed and a 2-star Teemo. Every 4 seconds, Teemo fires a Toxic Dart at Singed's target. When an enemy poisoned by Teemo dies, Singed gains Ability Power for the rest of combat.

Chosen Wolves

Chosen Wolves

Gain an Ambessa and a Kindred. When Kindred casts, Ambessa always gains their protection against death and gains Attack Damage while protected. When Ambessa casts, Wolf strikes all enemies hit, dealing reduced damage.

Bandle Bounty I

Bandle Bounty I

For every Yordle you've unlocked or unlock, gain 3 gold. The Bandle Paths reveal a secret Yordle 10. Gain a Rumble and Lulu.

Bandle Bounty II

Bandle Bounty II

For every Yordle you've unlocked or unlock, gain 5 gold. The Bandle Paths reveal a secret Yordle 10! Gain a Tristana and Teemo.

Walk The True Path I

Walk The True Path I

Gain a Lesser Champion Duplicator, a Shen, a Jhin, and 6 gold. Ionia 10 gains a Prismatic upgrade.

Walk The True Path II

Walk The True Path II

Gain 2 Lesser Champion Duplicators, a Jhin, a Shen, and an Infinity Edge. Ionia 10 gains a Prismatic upgrade.

Demacia Forever

Demacia Forever

Demacians gain 4 permanent Health every time they rally. They also gain 1.5% permanent Attack Damage and Ability Power every 3 rallies. Gain a Jarvan IV, a Sona, and a Xin Zhao.

Wild Growth

Wild Growth

3-star Yordles become massive, moving slower but gaining 15% Health and 25% Attack Damage and Ability Power. Gain a Rumble and Lulu.

Evolve and Overcome

Evolve and Overcome

For every 5 enemies that Mutated Void allies takedown, gain 2 XP. Gain a Cho'Gath and a 2-star Kog'Maw. <placeholder><rules>Void provides unique Mutations.</rules>

Lifting Competition

Lifting Competition

At the start of each round, if the combined Health of all your unique Bruisers is high enough, gain a reward and increase the threshold (up to four times). Gain an Shen and a Sion.<placeholder><placeholder> / <placeholder>

The Ruined King

The Ruined King

Gain a 2-star Viego. Your strongest Viego shares 30% of his Passive with other Shadow Isles allies. After collecting 100 souls, his Ability upgrades.

Secrets of the Sands

Secrets of the Sands

Gain 6 gold. Gain an Azir on Stage 3-5. Each time you unlock a Shuriman, gain an ideal item for them.

Chaos Magic

Chaos Magic

Arcanists gain 1 Mana Regen. After every 150 Mana they spend, a magical effect hits the board. Gain a Lulu and a Kog'Maw.

Silco's Revenge

Silco's Revenge

Zaunites explode into Shimmer on death, dealing 40% of their max Health to 2 nearby enemies as magic damage. Gain a Blitzcrank, an Ekko, and a Vi.

Hexgate Travel

Hexgate Travel

When the Piltover invention triggers for the first time each combat, gain a random number of Piltover champions that cost between 1 and 3 gold. Gain a Caitlyn and a Vi.

Bringer of Ruin

Bringer of Ruin

Every takedown Atakhan scores permanently grants him 2% Ability Power and 40 max Health. Gain a Briar and a Sion. (Current Takedowns: <placeholder>)

Ixtal Expeditionist

Ixtal Expeditionist

Gain a Qiyana, a Neeko, and a Milio. Increase your current and max player Health by 10.

Commerce Core

Commerce Core

Gain 10 free Shop rerolls now and 4 every round for the rest of the game.

Advanced Loan

Advanced Loan

Gain 20 Gold. Your next augment is one tier lower.

Advanced Loan+

Advanced Loan+

Gain 33 Gold. Your next augment is one tier lower.

Blood Offering

Blood Offering

Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 20% Health but gain a 30% Health shield and 10% Attack Damage.

Indecision I

Indecision I

In 3 rounds, choose a new augment of the same tier. Gain 8 gold now.

Indecision II

Indecision II

In 3 rounds, choose a new augment of the same tier. Gain 12 gold now.

Construct a Companion

Construct a Companion

The next 1-cost champion you buy is 3 star. Gain 2 gold.

Boxing Lessons

Boxing Lessons

Your team gains 30 Health for each ally that starts combat in the front row.

Feed the Flames

Feed the Flames

Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

Focused Fire

Focused Fire

Your team gains 5% Attack Damage. Every 5 seconds, they gain 5% more.

On a Roll

On a Roll

Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold.

Extra Buckles

Extra Buckles

Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more.<tftitemrules>Damage taken: <placeholder></tftitemrules>

Kahunahuna

Kahunahuna

Every 5th attack deals bonus true damage equal to 200% Basic Attack Damage.

Backup Bows

Backup Bows

Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more.<tftitemrules>Attacks: <placeholder></tftitemrules>

Carve a Path

Carve a Path

Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more.<tftitemrules>Damage dealt: <placeholder></tftitemrules>

Solo Plate

Solo Plate

Gain a Gargoyle Stoneplate. Combat start: Allies holding Gargoyle Stoneplate gain 15% max Health if they're the only one in their row.

Continuous Conjuration

Continuous Conjuration

Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more.<tftitemrules>Damage dealt: <placeholder></tftitemrules>

Flowing Tears

Flowing Tears

Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more.<tftitemrules>Mana spent: <placeholder></tftitemrules>

Spirit of Redemption

Spirit of Redemption

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 10% of their missing Health.

Critical Success

Critical Success

Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more.<tftitemrules>Critical strikes: <placeholder></tftitemrules>

Savings Account

Savings Account

After you earn 50 gold in interest, gain 30 gold. Your max interest is increased to 7. Gain 4 gold now.<tftitemrules>Gold earned: <placeholder></tftitemrules>

Slightly Magic Roll

Slightly Magic Roll

Roll a die. Gain rewards based on the number rolled.Reward: <placeholder>

Promised Protection

Promised Protection

Gain a Protector's Vow. Protector's Vow grants its holder 18% additional Mana from all sources.

Jeweled Lotus I

Jeweled Lotus I

Your team gains 20% Critical Strike Chance, and their Abilities can critically strike.

Jeweled Lotus II

Jeweled Lotus II

Your team gains 35% Critical Strike Chance and 10% Critical Strike Damage, and their Abilities can critically strike.

NO SCOUT NO PIVOT

NO SCOUT NO PIVOT

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1.5% Attack Damage and Ability Power after player combat. <placeholder>

Heart of Steel

Heart of Steel

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 12 permanent max Health.

Woven Magic

Woven Magic

Gain a random item component. Every 2200 Mana your team spends grants an additional component (max <placeholder>/3).<rules>Mana spent: <placeholder>/2200</rules>

Exiles I

Exiles I

Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

Exiles II

Exiles II

Your champions that start combat with no adjacent champions gain a 35% max Health shield for 10 seconds.

3 Threes

3 Threes

Gain 3 random 2-star 3-cost champions and 8 gold.

Warlord's Honor

Warlord's Honor

Every round, your team gain 5% Attack Damage and Ability Power, stacking up to 4 times.

Win Out

Win Out

When you reach level 9, immediately level to 10 and gain 2 free Shop rerolls. Gain 6 XP now.

Celestial Blessing I

Celestial Blessing I

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Celestial Blessing II

Celestial Blessing II

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

Celestial Blessing III

Celestial Blessing III

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Component Heist

Component Heist

After 5 player combats, gain 1 of every item component.<placeholder> <placeholder>

Indiscriminate Killer

Indiscriminate Killer

Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

Just Hit

Just Hit

Gain a Champion Duplicator, 18 Shop rerolls, and 10 gold.

Retribution

Retribution

Gain 2 Hands of Justice. Allies equipped with Hand of Justice can critically strike with their Abilities.

Soul Awakening

Soul Awakening

Combat start: Your team gains 2% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 15% bonus true damage.

Cursed Crown

Cursed Crown

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Small Grab Bag

Small Grab Bag

Gain 2 random item components.

Staffsmith

Staffsmith

Gain 2 random completed items that build from Needlessly Large Rod.

Swordsmith

Swordsmith

Gain 2 random completed items that build from B.F. Sword.

Twin Guardians

Twin Guardians

If you have exactly 2 allies in your first row, grant them 40 Armor and 40 Magic Resist.

Urf's Gambit

Urf's Gambit

If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 6 gold now.

Binary Airdrop

Binary Airdrop

Combat start: Champions holding 2 items gain a random 3rd completed item. Gain 2 random component now.

Precision and Grace

Precision and Grace

At the start of combat and on takedown, allies dash to their next target and gain 25% Attack Speed for 3 seconds.

Crash Test Dummies

Crash Test Dummies

Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1.25 seconds.

Band of Thieves II

Band of Thieves II

Gain 2 Thief's Gloves. After 8 player combats, gain another.

Min-Max

Min-Max

Gain a Golden Item Remover and 4 random components.<rules>Golden Item Remover is a Magnetic Remover with infinite uses.</rules>

Makeshift Armor I

Makeshift Armor I

Allies without items equipped gain 30 Armor and Magic Resist.

Makeshift Armor II

Makeshift Armor II

Allies without items equipped gain 45 Armor and Magic Resist.

Money Monsoon

Money Monsoon

Gain 7 gold now and every round for the rest of the game.

Luxury Subscription

Luxury Subscription

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.At the start of the next 2 stages, gain the package again.

Comeback Story

Comeback Story

Your team gains 5 Health and 0.4% Attack Speed per missing player Health.<placeholder>

Growth Mindset

Growth Mindset

Gain 36 XP. Buying XP costs 3 gold instead of 4.

Band of Thieves II+

Band of Thieves II+

Gain 2 Thief's Gloves. After 6 player combats, gain another.

Band of Thieves II++

Band of Thieves II++

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Prismatic Destiny+

Prismatic Destiny+

Gain a random Prismatic Augment and 10 gold.

Shopping Spree

Shopping Spree

When you level up, gain a number of free shop refreshes equal to your level+1. Gain 2 gold.

Gain @Gold@ Gold

Gain @Gold@ Gold

Gain 21 gold.

Seraphim's Staff

Seraphim's Staff

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

The Trait Tree+

The Trait Tree+

Gain 3 random Emblems, a Reforger, and 12 gold.

Spreading Roots+

Spreading Roots+

Gain 2 random Emblems, a Reforger, and 4 gold.

Built Different

Built Different

Your allies with no Traits active gain 250-550 Health and 45-75% Attack Speed (based on current Stage).

Verdant Veil

Verdant Veil

Your units are immune to crowd control effects for the first 20 seconds of combat and gain 15% bonus Attack Speed.

Assassin Crown

Assassin Crown

Gain an Assassin Emblem, a Hand of Justice, and a Rengar.

Cavalier Crest

Cavalier Crest

Gain a Cavalier Emblem and a Sejuani.

Cavalier Crown

Cavalier Crown

Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.

Guild Crest

Guild Crest

Gain a Guild Emblem and a Twitch.

Guild Crown

Guild Crown

Gain a Guild Emblem, a Protector's Vow, and a Twitch.

Mirage Crest

Mirage Crest

Gain a Mirage Emblem and a Nunu.

Mirage Crown

Mirage Crown

Gain a Mirage Emblem, a Hand of Justice, and a Nunu.

Bruiser Crest

Bruiser Crest

Gain a Bruiser Emblem and a Jax.

Bruiser Crown

Bruiser Crown

Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.

Swiftshot Crest

Swiftshot Crest

Gain a Swiftshot Emblem and a Twitch.

Swiftshot Crown

Swiftshot Crown

Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Tempest Crest

Tempest Crest

Gain a Tempest Emblem and a Qiyana.

Tempest Crown

Tempest Crown

Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.

Evoker Crest

Evoker Crest

Gain an Evoker Emblem and a Zyra.

Evoker Crown

Evoker Crown

Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.

Shimmerscale Crest

Shimmerscale Crest

Gain a Shimmerscale Emblem and a Jax.

Cannoneer Crest

Cannoneer Crest

Gain a Cannoneer Emblem and an Aphelios.

Cannoneer Crown

Cannoneer Crown

Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.

Mage Crest

Mage Crest

Gain a Mage Emblem and a Vladimir.

Mage Crown

Mage Crown

Gain a Mage Emblem, a Spear of Shojin, and a Lux.

Dragonmancer Crown

Dragonmancer Crown

Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.

Guardian Crest

Guardian Crest

Gain a Guardian Emblem and a Zac.

Guardian Crown

Guardian Crown

Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.

Cavalier Unity

Cavalier Unity

The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.

Think Fast

Think Fast

Shop rerolls are free until the end of this round. Traits and other augments do not benefit from these free Shops. Gain 3 gold.

Press the Attack

Press the Attack

Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.

Personal Training

Personal Training

At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.

Cruel Pact

Cruel Pact

Buying XP costs 5 player health instead of 4 gold. Heal 3 player health before each player combat. Gain 6 now.

Eternal Protection

Eternal Protection

When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.

Devastating Charge

Devastating Charge

Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.

Warrior Crest

Warrior Crest

Gain a Warrior Emblem and a Yone.

Warrior Crown

Warrior Crown

Gain a Warrior Emblem, a Giant Slayer, and a Yone.

Exiles III

Exiles III

Your champions that start combat with no adjacent champions gain a 50% max Health shield for 10 seconds.

Loot Master

Loot Master

Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.

Essence Theft

Essence Theft

Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.

Titanic Strength

Titanic Strength

Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.

Hallucinate

Hallucinate

Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.

Beast's Den

Beast's Den

Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Heroic Presence

Heroic Presence

Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.

Ricochet

Ricochet

Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.

Scorch

Scorch

Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.

Penitence

Penitence

Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

Pay to Win

Pay to Win

If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.

Last Stand

Last Stand

The first time you would be eliminated, you escape death and your team permanently gains 150 Health, 10 Armor and Magic Resist, and 10% Omnivamp.

Gear Upgrades

Gear Upgrades

Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.

Tiamat

Tiamat

Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.

Hot Shot

Hot Shot

Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.

Tantrum

Tantrum

After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.

Eye of the Storm

Eye of the Storm

The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.

Dragonmancer Crest

Dragonmancer Crest

Gain a Dragonmancer Emblem and a Kai'Sa.

Lagoon Crest

Lagoon Crest

Gain a Lagoon Emblem and a Zac.

Lagoon Crown

Lagoon Crown

Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.

Darkflight Crest

Darkflight Crest

Gain a Darkflight Emblem and a Rell.

Darkflight Crown

Darkflight Crown

Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.

Dragon Imperialist

Dragon Imperialist

If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.

Age of Dragons

Age of Dragons

If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.

High Tide

High Tide

Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.

Hero-In-Training

Hero-In-Training

The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.

Soul Siphon

Soul Siphon

Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.

Terrify

Terrify

Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.

Base Camp

Base Camp

Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.

Protectors of the Cosmos

Protectors of the Cosmos

Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.

Oasis

Oasis

Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.

Scalescorn Crest

Scalescorn Crest

Gain a Scalescorn Emblem and a Braum.

Scalescorn Crown

Scalescorn Crown

Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.

Dragonmancer Conference

Dragonmancer Conference

Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.

Idas Touch

Idas Touch

Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.

Relic of the Past

Relic of the Past

Gain a special Darkflight Zeke's Herald from the past.

Dark Resurrection

Dark Resurrection

The Darkflight sacrifice returns after 10 seconds of combat with 100% increased max Health, 75% Damage Amp, and 30% Attack Speed

Scalescorn Rebel

Scalescorn Rebel

If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.

Soul Eater

Soul Eater

Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.

Cosmic Hemomancy

Cosmic Hemomancy

Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.

Tiniest Titan

Tiniest Titan

Gain 2 player Health and 1 gold after every player combat. Your Tactician also moves faster.

Little Buddies

Little Buddies

Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.

Wandering Trainer II

Wandering Trainer II

Gain a Training Dummy with 3 permanently attached Emblems. Gain 8 gold.

Wandering Trainer I

Wandering Trainer I

Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

Trifecta I

Trifecta I

Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.

Trifecta II

Trifecta II

Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.

Sponging

Sponging

Combat start: Up to 6 champions with 1 or fewer items gain a copy of a random completed item from the nearest itemized ally.

Scavenger

Scavenger

The first 5 enemy champions that are killed each combat grant a champion on your team a temporary completed item.

Tower Defense

Tower Defense

Gain a Training Dummy equipped with a random emblem that fires ranged attacks at enemies. It upgrades as the game goes on.

Kingslayer

Kingslayer

Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead.

Max Cap

Max Cap

Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 50 gold.

Pair of Fours

Pair of Fours

If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.

Sated Spellweaver

Sated Spellweaver

After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Beggars Can Be Choosers

Beggars Can Be Choosers

You get +3 Augment rerolls for all other augment choices. Gain 7 gold.

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