Items

Jeweled Gauntlet

Jeweled Gauntlet

Needlessly Large Rod
Sparring Gloves

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Utilisation Rate: 7.10%

Guinsoo's Rageblade

Guinsoo's Rageblade

Recurve Bow
Needlessly Large Rod

Gain 7% stacking Attack Speed every second.

Utilisation Rate: 5.84%

Spear of Shojin

Spear of Shojin

B.F. Sword
Tear of the Goddess

Attacks grant 5 bonus Mana.

Utilisation Rate: 5.64%

Spirit Visage

Spirit Visage

Tear of the Goddess
Giant's Belt

Regenerate 2.5% of missing Health each second.

Utilisation Rate: 5.19%

Sunfire Cape

Sunfire Cape

Chain Vest
Giant's Belt

Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received

Utilisation Rate: 4.87%

Thief's Gloves

Thief's Gloves

Sparring Gloves
Sparring Gloves

Each round: Equip 2 random items. [Consumes 3 item slots.]

Utilisation Rate: 4.85%

Bloodthirster

Bloodthirster

B.F. Sword
Negatron Cloak

Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

Utilisation Rate: 4.83%

Nashor's Tooth

Nashor's Tooth

Recurve Bow
Giant's Belt

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

Utilisation Rate: 4.47%

Gargoyle Stoneplate

Gargoyle Stoneplate

Chain Vest
Negatron Cloak

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

Utilisation Rate: 4.10%

Warmog's Armor

Warmog's Armor

Giant's Belt
Giant's Belt

Gain 18% max Health.

Utilisation Rate: 3.79%

Infinity Edge

Infinity Edge

B.F. Sword
Sparring Gloves

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Utilisation Rate: 3.74%

Void Staff

Void Staff

Recurve Bow
Tear of the Goddess

Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred : Reduce Magic Resist

Utilisation Rate: 3.71%

Dragon's Claw

Dragon's Claw

Negatron Cloak
Negatron Cloak

Gain 9% max health. Every 2 seconds, heal 2.5% max Health.

Utilisation Rate: 3.71%

Bramble Vest

Bramble Vest

Chain Vest
Chain Vest

Gain 9% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

Utilisation Rate: 3.40%

Hand Of Justice

Hand Of Justice

Tear of the Goddess
Sparring Gloves

Gain 2 effects: 15% Attack Damage and 15% Ability Power. 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Utilisation Rate: 3.39%

Titan's Resolve

Titan's Resolve

Chain Vest
Recurve Bow

Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

Utilisation Rate: 3.23%

Adaptive Helm

Adaptive Helm

Negatron Cloak
Tear of the Goddess

Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 45 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

Utilisation Rate: 3.22%

Protector's Vow

Protector's Vow

Tear of the Goddess
Chain Vest

Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

Utilisation Rate: 3.11%

Giant Slayer

Giant Slayer

B.F. Sword
Recurve Bow

Gain 15% additional Damage Amp against Tanks.

Utilisation Rate: 3.05%

Steadfast Heart

Steadfast Heart

Chain Vest
Sparring Gloves

Gain 10% Durability. While above 50% Health, instead gain 18% Durability.

Utilisation Rate: 2.94%

Hextech Gunblade

Hextech Gunblade

B.F. Sword
Needlessly Large Rod

Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing:

Utilisation Rate: 2.78%

Evenshroud

Evenshroud

Negatron Cloak
Giant's Belt

30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat. Sunder : Reduce Armor

Utilisation Rate: 2.74%

Morellonomicon

Morellonomicon

Needlessly Large Rod
Giant's Belt

Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received

Utilisation Rate: 2.69%

Sterak's Gage

Sterak's Gage

B.F. Sword
Giant's Belt

At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.

Utilisation Rate: 2.56%

Striker's Flail

Striker's Flail

Giant's Belt
Sparring Gloves

Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

Utilisation Rate: 2.51%

Rabadon's Deathcap

Rabadon's Deathcap

Needlessly Large Rod
Needlessly Large Rod

This humble hat can help you make, or unmake, the world itself.

Utilisation Rate: 2.51%

Edge of Night

Edge of Night

B.F. Sword
Chain Vest

At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.

Utilisation Rate: 2.43%

Blue Buff

Blue Buff

Tear of the Goddess
Tear of the Goddess

Gain 10% additional Attack Damage and Ability Power from all sources.

Utilisation Rate: 2.43%

Ionic Spark

Ionic Spark

Needlessly Large Rod
Negatron Cloak

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred : Reduce Magic Resist

Utilisation Rate: 2.27%

Last Whisper

Last Whisper

Recurve Bow
Sparring Gloves

Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder : Reduce Armor

Utilisation Rate: 2.26%

Archangel's Staff

Archangel's Staff

Needlessly Large Rod
Tear of the Goddess

Combat start: Gain 20% Ability Power every 5 seconds in combat.

Utilisation Rate: 2.20%

Red Buff

Red Buff

Recurve Bow
Recurve Bow

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received

Utilisation Rate: 2.08%

Kraken's Fury

Kraken's Fury

Negatron Cloak
Recurve Bow

Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

Utilisation Rate: 1.75%

Quicksilver

Quicksilver

Sparring Gloves
Negatron Cloak

Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

Utilisation Rate: 1.74%

Crownguard

Crownguard

Needlessly Large Rod
Chain Vest

Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.

Utilisation Rate: 1.67%

Deathblade

Deathblade

B.F. Sword
B.F. Sword

Perfect peace and calm for the holder - and all who face it.

Utilisation Rate: 1.64%

Giant's Belt

Giant's Belt

+150 Health

Utilisation Rate: 0.69%

Needlessly Large Rod

Needlessly Large Rod

+10 Ability Power

Utilisation Rate: 0.58%

Recurve Bow

Recurve Bow

+10% Attack Speed

Utilisation Rate: 0.57%

Tactician's Crown

Tactician's Crown

Spatula
Spatula

Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."

Utilisation Rate: 0.56%

Chain Vest

Chain Vest

+20 Armor

Utilisation Rate: 0.55%

Tear of the Goddess

Tear of the Goddess

+1 Mana Regen

Utilisation Rate: 0.52%

Captain's Brew

Captain's Brew

Attacks and Abilities Burn and Chill enemies for 2 seconds. Recommended holder: Twisted Fate

Utilisation Rate: 0.51%

Negatron Cloak

Negatron Cloak

+20 Magic Resist

Utilisation Rate: 0.48%

Noxus Emblem

Noxus Emblem

Spatula
B.F. Sword

The holder gains the Noxus trait.

Utilisation Rate: 0.46%

B.F. Sword

B.F. Sword

+10% Attack Damage

Utilisation Rate: 0.45%

Bilgewater Emblem

Bilgewater Emblem

Spatula
Tear of the Goddess

The holder gains the Bilgewater trait.

Utilisation Rate: 0.43%

Demacia Emblem

Demacia Emblem

Spatula
Chain Vest

The holder gains the Demacia trait.

Utilisation Rate: 0.41%

Ionia Emblem

Ionia Emblem

Spatula
Needlessly Large Rod

The holder gains the Ionia trait.

Utilisation Rate: 0.39%

Vanquisher Emblem

Vanquisher Emblem

Frying Pan
Sparring Gloves

The holder gains the Vanquisher trait and a 3% chance to drop 1 gold on critical strikes. Cooldown: 0.75 seconds Gold generated this game:

Utilisation Rate: 0.37%

Sparring Gloves

Sparring Gloves

+20 Critical Strike Chance

Utilisation Rate: 0.37%

Juggernaut Emblem

Juggernaut Emblem

Frying Pan
Negatron Cloak

The holder gains the Juggernaut trait and 10% of other Juggernaut's max Health when they die.

Utilisation Rate: 0.35%

Yordle Emblem

Yordle Emblem

Spatula
Negatron Cloak

The holder gains the Yordle trait.

Utilisation Rate: 0.34%

Pile O' Citrus

Pile O' Citrus

Every 7 seconds, heal 15% max Health and shed all negative effects. After 15 seconds, gain 10 . Recommended holder: Illaoi

Utilisation Rate: 0.32%

Freljord Emblem

Freljord Emblem

Spatula
Giant's Belt

The holder gains the Freljord trait.

Utilisation Rate: 0.32%

Invoker Emblem

Invoker Emblem

Frying Pan
Tear of the Goddess

The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent.

Utilisation Rate: 0.31%

Bruiser Emblem

Bruiser Emblem

Frying Pan
Giant's Belt

The holder gains the Bruiser trait. Every second, deal 2% of the holder's max Health as magic damage in a 1-hex radius.

Utilisation Rate: 0.30%

Zaun Emblem

Zaun Emblem

Spatula
Sparring Gloves

The holder gains the Zaun trait.

Utilisation Rate: 0.30%

First Mate's Flintlock

First Mate's Flintlock

Every second during combat, gain 3% Attack Damage and 3% Attack Speed. Recommended holder: Miss Fortune

Utilisation Rate: 0.29%

Infinity Force

Infinity Force

Tons of EVERYTHING!

Utilisation Rate: 0.28%

Quickstriker Emblem

Quickstriker Emblem

Frying Pan
Recurve Bow

The holder gains the Quickstriker trait. On takedown, dash to the nearest target and heal for 10% maximum Health.

Utilisation Rate: 0.28%

Barknuckles

Barknuckles

While above 50% Health, double the Armor and Magic Resist bonuses from this item. Every 4 seconds, deal magic damage equal to 50% of current total Armor and Magic Resist to the 2 nearest enemies. Recommended holder: Nautilus

Utilisation Rate: 0.26%

Arcanist Emblem

Arcanist Emblem

Frying Pan
Needlessly Large Rod

The holder gains the Arcanist trait. On kill, refund 20% of the holder's max Mana.

Utilisation Rate: 0.26%

Defender Emblem

Defender Emblem

Frying Pan
Chain Vest

The holder gains the Defender trait. Combat Start: Gain 35% more Armor OR Magic Resist from all sources, depending on whichever is higher.

Utilisation Rate: 0.26%

Dead Man's Dagger

Dead Man's Dagger

Attacks and Abilities execute enemies below 12% Health. On kill, gain 10% Attack Damage and 10% Ability Power. Recommended holder: Graves

Utilisation Rate: 0.26%

Void Emblem

Void Emblem

Spatula
Recurve Bow

The holder gains the Void trait.

Utilisation Rate: 0.24%

Radiant Thief's Gloves

Radiant Thief's Gloves

Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

Utilisation Rate: 0.24%

Piltover Emblem

Piltover Emblem

The holder gains the Piltover trait.

Utilisation Rate: 0.23%

The Indomitable

The Indomitable

The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

Utilisation Rate: 0.21%

Lightshield Crest

Lightshield Crest

Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

Utilisation Rate: 0.20%

Warden Emblem

Warden Emblem

The holder gains the Warden trait. When a Shield on the holder breaks, heal them for 30% of the Shield's initial value.

Utilisation Rate: 0.20%

Seeker's Armguard

Seeker's Armguard

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

Utilisation Rate: 0.20%

The Darkin Aegis

The Darkin Aegis

The holder gains the Darkin trait. Every second, deal 1% of the holder's max Health as magic damage to enemies within 2 hexes. When units die in the area, heal for 2% max Health.

Utilisation Rate: 0.20%

Death's Defiance

Death's Defiance

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]

Utilisation Rate: 0.20%

Aegis of Dawn

Aegis of Dawn

Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal % of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

Utilisation Rate: 0.20%

Aegis of Dusk

Aegis of Dusk

Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal % of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

Utilisation Rate: 0.20%

The Darkin Scythe

The Darkin Scythe

The holder gains the Darkin trait. Every 4 seconds, slash adjacent enemies for 150% Basic Attack Damage as physical damage. On takedown or when the holder dashes, slash again. Dash Cooldown: 1.5 second

Utilisation Rate: 0.19%

Flickerblades

Flickerblades

Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.

Utilisation Rate: 0.19%

Slayer Emblem

Slayer Emblem

Frying Pan
B.F. Sword

The holder gains the Slayer trait. Upon dropping below 25% max Health, Gain 20 Mana and a 30% max Health Shield.

Utilisation Rate: 0.19%

Tactician's Cape

Tactician's Cape

Spatula
Frying Pan

Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."

Utilisation Rate: 0.18%

Dawncore

Dawncore

Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

Utilisation Rate: 0.18%

Mittens

Mittens

Shrinks the holder, granting them increased movement speed and immunity to Chill , Burn , and Wound . Chill : reduce Attack Speed Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received

Utilisation Rate: 0.18%

The Darkin Bow

The Darkin Bow

The holder gains the Darkin trait. Every 10 attacks, fire an arrow that passes through the current target, dealing 500% Basic Attack Damage as physical damage, reduced by 33% per enemy hit.

Utilisation Rate: 0.18%

Disruptor Emblem

Disruptor Emblem

The holder gains the Disruptor trait. Abilities deal 20% bonus magic damage over 3 seconds.

Utilisation Rate: 0.18%

The Darkin Staff

The Darkin Staff

The holder gains the Darkin trait. For every 20 Mana spent, launch a tendril at enemies near the current target, dealing magic damage. Damage increases based on Stage

Utilisation Rate: 0.18%

Sniper's Focus

Sniper's Focus

Gain 40% Damage Amp against targets 4 or more hexes away.

Utilisation Rate: 0.17%

Hullcrusher

Hullcrusher

Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

Utilisation Rate: 0.17%

Wit's End

Wit's End

Attacks deal bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

Utilisation Rate: 0.17%

Lich Bane

Lich Bane

The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.

Utilisation Rate: 0.17%

Gunslinger Emblem

Gunslinger Emblem

The holder gains the Gunslinger trait. Dealing physical damage to an enemy reduces their Armor by 2.

Utilisation Rate: 0.17%

Void Gauntlet

Void Gauntlet

Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

Utilisation Rate: 0.16%

Zhonya's Paradox

Zhonya's Paradox

Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]

Utilisation Rate: 0.16%

Blighting Jewel

Blighting Jewel

Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

Utilisation Rate: 0.16%

Talisman Of Ascension

Talisman Of Ascension

After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

Utilisation Rate: 0.16%

Luden's Tempest

Luden's Tempest

100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

Utilisation Rate: 0.16%

Fishbones

Fishbones

The holder's attacks target random enemies.

Utilisation Rate: 0.15%

Rapid Firecannon

Rapid Firecannon

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Utilisation Rate: 0.15%

Longshot Emblem

Longshot Emblem

The holder gains the Longshot trait and +1 Attack Range.

Utilisation Rate: 0.15%

Statikk Shiv

Statikk Shiv

Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.

Utilisation Rate: 0.15%

Hellfire Hatchet

Hellfire Hatchet

Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

Utilisation Rate: 0.15%

Eternal Pact

Eternal Pact

Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.

Utilisation Rate: 0.15%

Prowler's Claw

Prowler's Claw

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

Utilisation Rate: 0.14%

Mogul's Mail

Mogul's Mail

Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Gold generated this game: [Unique - only 1 per champion]

Utilisation Rate: 0.14%

Lucky Doubloon

Lucky Doubloon

On takedown, generate an additional 1 . (Earned: ) Recommended holder: Gangplank

Utilisation Rate: 0.14%

Horizon Focus

Horizon Focus

Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Utilisation Rate: 0.14%

Choncc's Chalice

Choncc's Chalice

Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "Only the finest beverages can go into Choncc's Chalice"

Utilisation Rate: 0.14%

Gold Collector

Gold Collector

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. Gold Collected: g [Unique - only 1 per champion]

Utilisation Rate: 0.13%

Silvermere Dawn

Silvermere Dawn

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

Utilisation Rate: 0.13%

Ixtal Emblem

Ixtal Emblem

The holder gains the Ixtal trait.

Utilisation Rate: 0.13%

Choncc's Spork

Choncc's Spork

The wearer gains +1 to all of their listed non-unique traits. "Choncc's Spork, truly the greatest culinary tool"

Utilisation Rate: 0.12%

Choncc's Rocket-Propelled Fist

Choncc's Rocket-Propelled Fist

Combat start: The farthest enemy is pulled into melee range and Stunned for 1.5 seconds. Allies within range will prioritize attacking that enemy. [Unique - only 1 per champion] Stun : cannot move, attack, or cast Abilities

Utilisation Rate: 0.12%

Tactician's Shield

Tactician's Shield

Frying Pan
Frying Pan

Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."

Utilisation Rate: 0.12%

Choncc's Crown

Choncc's Crown

Your team gains +2 max team size. 10% chance to drop 1 gold when you win combat. "Choncc's Crown is the perfect accessory to dress up your fancy dinners"

Utilisation Rate: 0.11%

Radiant Bloodthirster

Radiant Bloodthirster

Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

Utilisation Rate: 0.10%

Radiant Jeweled Gauntlet

Radiant Jeweled Gauntlet

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Utilisation Rate: 0.09%

Gambler's Blade

Gambler's Blade

Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Gold generated this game: [Unique - only 1 per champion]

Utilisation Rate: 0.09%

Radiant Nashor's Tooth

Radiant Nashor's Tooth

Attacks grant 4 bonus Mana, increased to 8 if they critically strike.

Utilisation Rate: 0.09%

Radiant Spirit Visage

Radiant Spirit Visage

Regenerate 5% of missing Health each second.

Utilisation Rate: 0.09%

Cutthroat's Cutlass

Cutthroat's Cutlass

Damaging enemies causes them to Bleed, dealing an additional 35% damage over 4 seconds. Recommended holder: Gangplank

Utilisation Rate: 0.09%

Radiant Titan's Resolve

Radiant Titan's Resolve

Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

Utilisation Rate: 0.09%

Radiant Spear of Shojin

Radiant Spear of Shojin

Attacks grant 10 bonus Mana .

Utilisation Rate: 0.08%

Radiant Rabadon's Deathcap

Radiant Rabadon's Deathcap

It's witnessed - and unleashed - miracles and calamities both.

Utilisation Rate: 0.08%

Radiant Giant Slayer

Radiant Giant Slayer

Gain 30% additional Damage Amp against Tanks.

Utilisation Rate: 0.08%

Radiant Striker's Flail

Radiant Striker's Flail

Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

Utilisation Rate: 0.08%

Radiant Blue Buff

Radiant Blue Buff

Gain 20% additional Attack Damage and Ability Power from all sources.

Utilisation Rate: 0.08%

Titanic Hydra

Titanic Hydra

Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Utilisation Rate: 0.08%

Radiant Hand of Justice

Radiant Hand of Justice

Gain 2 effects: 30% Attack Damage and 30% Ability Power. 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Utilisation Rate: 0.08%

Radiant Guinsoo's Rageblade

Radiant Guinsoo's Rageblade

Gain 14% stacking Attack Speed every second.

Utilisation Rate: 0.08%

Radiant Warmog's Armor

Radiant Warmog's Armor

Gain 36% max Health.

Utilisation Rate: 0.08%

Radiant Infinity Edge

Radiant Infinity Edge

Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Utilisation Rate: 0.08%

Radiant Gargoyle Stoneplate

Radiant Gargoyle Stoneplate

Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.

Utilisation Rate: 0.07%

Radiant Dragon's Claw

Radiant Dragon's Claw

Gain 22% max health. Every 2 seconds, heal 5% max Health.

Utilisation Rate: 0.07%

Radiant Sterak's Gage

Radiant Sterak's Gage

At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.

Utilisation Rate: 0.07%

Radiant Hextech Gunblade

Radiant Hextech Gunblade

Heal the lowest percent Health ally for 40% of damage dealt. Ally Healing:

Utilisation Rate: 0.07%

Radiant Archangel's Staff

Radiant Archangel's Staff

Combat start: Gain 40% Ability Power every 5 seconds in combat.

Utilisation Rate: 0.07%

Radiant Adaptive Helm

Radiant Adaptive Helm

Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 100 Armor and Magic Resistance. Marksman/Caster: Gain 25% Attack Damage and Ability Power.

Utilisation Rate: 0.07%

Radiant Bramble Vest

Radiant Bramble Vest

Gain 18% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Utilisation Rate: 0.07%

Radiant Sunfire Cape

Radiant Sunfire Cape

Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : reduces healing received

Utilisation Rate: 0.06%

Radiant Edge of Night

Radiant Edge of Night

At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health .

Utilisation Rate: 0.06%

Blackmarket Explosives

Blackmarket Explosives

Every 5 seconds, deal 15 + 12% of damage dealt within the last 5 seconds as magic damage to current target and 2 nearest enemies. Recommended holder: Fizz

Utilisation Rate: 0.06%

Radiant Quicksilver

Radiant Quicksilver

Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

Utilisation Rate: 0.06%

Radiant Void Staff

Radiant Void Staff

Damage from attacks and Abilities 30% Shred the target for the rest of combat . This effect does not stack. Shred : Reduce Magic Resist

Utilisation Rate: 0.06%

Radiant Steadfast Heart

Radiant Steadfast Heart

Gain 20% durability. While above 50% Health, instead gain 36% Durability.

Utilisation Rate: 0.06%

Radiant Protector's Vow

Radiant Protector's Vow

Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health .

Utilisation Rate: 0.05%

Radiant Deathblade

Radiant Deathblade

It glows in the presence of enemies. Or friends. Or anything alive, really.

Utilisation Rate: 0.05%

Spatula

Spatula

It must do something...

Utilisation Rate: 0.05%

Radiant Ionic Spark

Radiant Ionic Spark

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred : Reduce Magic Resist

Utilisation Rate: 0.05%

Radiant Kraken's Fury

Radiant Kraken's Fury

Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Utilisation Rate: 0.05%

Radiant Evenshroud

Radiant Evenshroud

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder : Reduce Armor

Utilisation Rate: 0.05%

Radiant Last Whisper

Radiant Last Whisper

Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder : Reduce Armor

Utilisation Rate: 0.05%

Radiant Red Buff

Radiant Red Buff

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received

Utilisation Rate: 0.05%

Radiant Morellonomicon

Radiant Morellonomicon

Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn : Deals a percent of the target's max Health as true damage every second Wound : Reduces healing received

Utilisation Rate: 0.05%

Radiant Crownguard

Radiant Crownguard

Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power .

Utilisation Rate: 0.05%

Cappa Juice

Cappa Juice

The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: )

Utilisation Rate: 0.04%

Crown of Demacia

Crown of Demacia

If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% Attack Damage and Ability Power every 2 seconds instead. If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder.

Utilisation Rate: 0.04%

Frying Pan

Frying Pan

...why else would it be here?

Utilisation Rate: 0.03%

Duelist Emblem

Duelist Emblem

Recurve Bow
Frying Pan

The holder gains the Duelist trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.01%

Mage Emblem

Mage Emblem

Tear of the Goddess
Frying Pan

The holder gains the Mage trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.01%

Cultist Emblem

Cultist Emblem

Chain Vest
Spatula

The holder gains the Cultist trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.01%

Dragonsoul Emblem

Dragonsoul Emblem

Needlessly Large Rod
Spatula

The holder gains the Dragonsoul trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.01%

Elderwood Emblem

Elderwood Emblem

Negatron Cloak
Spatula

The holder gains the Elderwood trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.01%

Slayer Emblem

Slayer Emblem

Frying Pan
B.F. Sword

The holder gains the Slayer trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.01%

Warlord Emblem

Warlord Emblem

Spatula
Giant's Belt

The holder gains the Warlord trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Divine Emblem

Divine Emblem

Spatula
B.F. Sword

The holder gains the Divine trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Vanguard Emblem

Vanguard Emblem

Chain Vest
Frying Pan

The holder gains the Vanguard trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Enlightened Emblem

Enlightened Emblem

Tear of the Goddess
Spatula

The holder gains the Enlightened trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Brawler Emblem

Brawler Emblem

Frying Pan
Giant's Belt

The holder gains the Brawler trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Syphoner Emblem

Syphoner Emblem

Needlessly Large Rod
Frying Pan

The holder gains the Syphoner trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Spirit Emblem

Spirit Emblem

Recurve Bow
Spatula

The holder gains the Spirit trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Assassin Emblem

Assassin Emblem

Sparring Gloves
Frying Pan

The holder gains the Assassin trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Fortune Emblem

Fortune Emblem

Sparring Gloves
Spatula

The holder gains the Fortune trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Keeper Emblem

Keeper Emblem

Negatron Cloak
Frying Pan

The holder gains the Keeper trait. [Unique - Only One Per Champion]

Utilisation Rate: 0.00%

Accessibility Settings

Accessibility Settings

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